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As @fafase says, the WWW must be placed within a co-routine, so that it can download over multiple frames. OK, here's what I suggest. If you can know the audio files a head of time, download them and transcode to OGG (if windows) or MP3 (if mobile) and upload them to your own server (say Amazon S3, or a $10 a month unlimited website).
When you are setting up your project from the (unity) Hub you can check to download which packs you will need (such as Android). The dependencies you need should be included with that (Unity 2019.2.0b4 should work if you're running into issues still).
Download the Android Sdk Manager under Command line tools only. And download the SDK you need, then link it to Unity. I usually download AndroidStudio and it comes with a GUI manager. Here is some more info about how to update sdk tools. You link it here: Edit/Preferences/External Tools
Unity C# - Is there a faster way to load a number of image files from disk than UnityWebRequest, WWW or File.ReadAllBytes? 1 Unity Engine freezes when trying to download an image from URL
2) Download "Unity Editor 64 bit" or "Torrent download(Win+Mac)" 3) I download second one which also have other support file like Android, iOS, AppleTV etc. 4) Now Install "UnitySetup64.exe" application and other support files as your need and enjoy your project.
I also talked to other people but they also do not understand what the problem is. At first this problem was with Android Build Support and now with the Unity Editor installation itself (2022.3.8f1). I tried reinstalling Unity Editor and Unity Hub but this problem also appeared when I started installing Unity Editor (2022.3.8f1) again.
The unity hub, first downloads into it's temporary directory in C:\users<username(s)>\Appdata , which is a hidden folder, that's why it doesn't appear , in order to see this you to check the hidden checkbox in the view tab in your file explorer (btw this worked with me on windows , idk if this gonna work on other OS but you can try) .
Unity can not load the fbx file directly, but can load the obj file at runtime, you can convert fbx file to obj files. Convert fbx to obj files with command line script. Load obj at Unity runtime. One way to convert fbx/dae to obj is using Blender command line, so you should installed Blender (support platform: Linux, Mac, Windows).
iam working on unity3d project. i need set of files to be downloaded from the server. iam using C# for scripting. after a hour of google i haven't found a solution because of poor documentation. can
The problem is the value for the download progress always 0. ... Asset bundle from local server in Unity 5. 0.