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Candy Crush Saga is a free-to-play tile-matching video game released by King on April 12, 2012, originally for Facebook; other versions for iOS, Android, Windows Phone, and Windows 10 followed. It is a variation of their browser game Candy Crush. [1]
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King's most popular game is Candy Crush Saga, a tile-matching game which was launched on King's website in March 2011. It launched on Facebook in April 2012 and quickly gained popularity. Following its success on Facebook, King launched Candy Crush Saga on mobile (iOS and Android) in November 2012.
This is an accepted version of this page This is the latest accepted revision, reviewed on 17 February 2025. Mobile app distribution platform by Apple For the macOS version of the App Store, see Mac App Store. App Store Screenshot of the App Store on iOS Developer(s) Apple Initial release July 10, 2008 ; 16 years ago (July 10, 2008) Operating system iOS, iPadOS, watchOS, tvOS, and VisionOS ...
Free-to-play games House of Dead Ninjas (2011) and Super House of Dead Ninjas (2012). [17] I-Ninja: Role-playing/ Platform: I-Ninja; Izuna: Role-playing: Izuna [18] and her friend Shino [19] are hidden characters in the 2010 fighting game Windy X Windam; JaJaMaru: Action: Ninja JaJaMaru-kun (1985) JaJaMaru Gekimaden: Maboroshi no Kinmajou (1990 ...
Candy Crush Saga became one of the most financially successful mobile games, and established a new type of tile-matching game based on creating games broken up into levels and establishing goals to reach within a limited number of moves. This "saga" approach also extended to other genres of mobile games.
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Riccardo Zacconi is an Italian businessman, management consultant, and video game developer. He is best known as CEO of King, a video game development company he founded in 2003. [1] King is the developer of the popular mobile game app Candy Crush Saga. [2] On May 26, 2019, Zacconi announced he was stepping down as CEO of King. [3]