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Points in basketball are used to keep track of the score in a game. Points can be accumulated by making field goals (two or three points) or free throws (one point). The team that has recorded the most points at the end of a game is declared that game's winner.
Typically, points are awarded for each match, [n 1] with competitors ranked based either on total number of points or average points per match. A special type of group tournament is the Round-robin tournament , in which each player plays against every other player.
Averages per game are denoted by *PG, e.g. PPG (points), BLKPG or BPG (blocks), STPG or SPG (steals), APG (assists), RPG (rebounds) and MPG (minutes).Sometime the players statistics are divided by minutes played and multiplied by 48 minutes (had he played the entire game), denoted by * per 48 min. or *48M.
A three point field goal made is worth 2.65 points. A missed field goal, though, costs a team 0.72 points. Given these values, with a bit of math we can show that a player will break even on his two point field goal attempts if he hits on 30.4% of these shots. On three pointers the break-even point is 21.4%.
The rating percentage index, commonly known as the RPI, is a quantity used to rank sports teams based upon a team's wins and losses and its strength of schedule.It is one of the sports rating systems by which NCAA basketball, baseball, softball, hockey, soccer, lacrosse, and volleyball teams are ranked.
Points per game, often abbreviated PPG, is the average number of points scored by a player or team per game played in a sport, over the course of a series of games, a whole season, or a career. It is calculated by dividing the total number of points by number of games. The terminology is often used in basketball and ice hockey.
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Beyond points or wins, some system designers choose to include more granular information about the game. Examples include time of possession of the ball, individual statistics, and lead changes. Data about weather, injuries, or "throw-away" games near season's end may affect game outcomes but are difficult to model.