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Siege is a Hypertext Transfer Protocol (HTTP) and HTTPS load testing and web server benchmarking utility developed by Jeffrey Fulmer. It was designed to let web developers measure the performance of their code under stress, to see how it will stand up to load on the internet.
Equalization, or simply EQ, in sound recording and reproduction is the process of adjusting the volume of different frequency bands within an audio signal. The circuit or equipment used to achieve this is called an equalizer. [1] [2] Most hi-fi equipment uses relatively simple filters to make bass and treble adjustments. Graphic and parametric ...
An idealized and extreme smiley face curve shown using a 29-band graphic equalizer. A smiley face curve or mid scoop [1] in audio signal processing is a target frequency response curve characterized by boosted low and high frequencies coupled with reduced midrange frequency power.
For example, in Europe, for many years recordings required playback with a bass turnover setting of 250 to 300 Hz and a treble rolloff at 10,000 Hz ranging from 0 to −5 dB, or more. In the United States, practices varied and a tendency arose to use higher bass turnover frequencies, such as 500 Hz, as well as a greater treble rolloff such as ...
There is a limit to the flexibility of such controls, and they are sometimes insufficient. If the degree of mis-match between microphones is great, simply increasing presence is not enough, and instead a sound engineer will use a graphic equalizer, sometimes several, each connected to an individual sound channel. [3]
[1] [33] Aside from the Assassin's Creed series, AnvilNext 2.0 would be used for other Ubisoft games including Tom Clancy's Rainbow Six Siege, [34] For Honor, [35] Tom Clancy's Ghost Recon Wildlands, [36] and Tom Clancy's Ghost Recon Breakpoint. [37] Beginning with Assassin's Creed Valhalla in 2020, the engine was rebranded as Ubisoft Anvil. [38]
FPS 1. An abbreviation for first-person shooter. 2. An abbreviation for frames per second. See frame rate. frag To kill or achieve a kill in a game against a player or non-player opponent. [66] See also gib. frame rate A measure of the rendering speed of a video game's graphics, typically in frames per second (FPS). frame-perfect
The game featured live action FPS combat in a 3D environment, an advancement system where players write quests for other players, and a unique faction system with fixed houses that are player run. Also notable was the game's rules required people to play in-character at all times and the game's rich story line.