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The ghost will respond by moving the dial to one letter at a time, spelling out an answer. Asking questions on the Ouija Board will lower the player's sanity more or less depending on the question. Asking the question "Hide and Seek" will count down and trigger a cursed hunt, and asking a question without enough sanity will break the Ouija ...
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Anatidaephobia – the fictional fear that one is being watched by a duck. The word comes from the name of the family Anatidae, and was used in Gary Larson's The Far Side. [49] Anoraknophobia – a portmanteau of "anorak" and "arachnophobia". It was used in the Wallace and Gromit comic book Anoraknophobia. Also the title of an album by Marillion.
Historically, actual malicious spirits were blamed for apparent poltergeist-type activity, such as objects moving seemingly of their own accord. [28] According to Allan Kardec , the founder of Spiritism , poltergeists are manifestations of disembodied spirits of low level, belonging to the sixth class of the third order.
A persistent fear of ghosts is sometimes phasmophobia, a type of specific phobia. [1] [2] It derives from Greek φάσμα, phásma, meaning "apparition" and -φοβία, -phobía, meaning "fear". [3] It is often brought about by experiences in early childhood and causes sufferers to experience panic attacks.
Phasmophobia is a co-op horror video game, in which a team of one to four players play as ghost hunters who try to identify hostile ghosts in varying locations. The game features a Spirit Box item used to capture EVPs of certain ghost types, which helps the players identify the type of the ghost they're dealing with.
Cadaveric spasm is seen in cases of drowning victims when grass, weeds, roots or other materials are clutched, and provides evidence of life at the time of entry into the water. Cadaveric spasm often crystallizes the last activity one did before death and is therefore significant in forensic investigations, e.g. holding onto a knife tightly. [4]