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Conda is an open-source, [2] cross-platform, [3] language-agnostic package manager and environment management system. It was originally developed to solve package management challenges faced by Python data scientists, and today is a popular package manager for Python and R.
Anaconda, Inc. compiles and builds the packages available in the Anaconda repository itself, and provides binaries for Windows 32/64 bit, Linux 64 bit and MacOS 64-bit (Intel, Apple Silicon). Anything available on PyPI may be installed into a Conda environment using pip, and Conda will keep track of what it has installed and what pip has installed.
Anaconda is a free and open-source system installer for Linux distributions.. Anaconda is used by Red Hat Enterprise Linux, Oracle Linux, Scientific Linux, Rocky Linux, AlmaLinux, CentOS, MIRACLE LINUX, Qubes OS, Fedora, Sabayon Linux and BLAG Linux and GNU, also in some less known and discontinued distros like Progeny Componentized Linux, Asianux, Foresight Linux, Rpath Linux and VidaLinux.
OpenGL (Open Graphics Library [4]) is a cross-language, cross-platform application programming interface (API) for rendering 2D and 3D vector graphics.The API is typically used to interact with a graphics processing unit (GPU), to achieve hardware-accelerated rendering.
At WinHEC 2008 Microsoft announced that color depths of 30-bit and 48-bit would be supported in Windows 7 along with the wide color gamut scRGB (which for HDMI 1.3 can be converted and output as xvYCC). The video modes supported in Windows 7 are 16-bit sRGB, 24-bit sRGB, 30-bit sRGB, 30-bit with extended color gamut sRGB, and 48-bit scRGB. [89 ...
GLX demo (glxgears) included with X11. GLX consists of three parts: An API that provides OpenGL functions to an X Window System application.; An extension of the X protocol, which allows the client (the OpenGL application) to send 3D rendering commands to the X server (the software responsible for the display).
ANGLE is currently used in a number of programs and software. Chromium and Google Chrome. [9] Chrome uses ANGLE not only for WebGL, but also for its implementation of the 2D HTML5 canvas and for the graphics layer of the Google Native Client (which is OpenGL ES 2.0 compatible).
Custom, free non-commercial use FPS engine; 2.5D, 2D grid base geometry Buildbox: C++: 2014 Optional Yes 2D, 3D Windows, macOS, iOS, Android: Proprietary: 2D/3D game builder with drag and drop functionalities, coding optional (not required), FREE license available C4 Engine: C++: 2015 C++, Visual Script: Yes 3D