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Sly Cooper is a series of stealth action-adventure video games created by Sucker Punch Productions and owned by Sony Interactive Entertainment.The series follows the adventures of Sly Cooper, an anthropomorphic raccoon and master thief, along with his two partners in crime, Bentley the turtle and Murray the hippopotamus, all of whom are pursued by Sly's love interest, Inspector Carmelita Fox.
The player controls Sly, Bentley, Murray, Carmelita Fox, and Sly's ancestors, using their skills to pull off heists and reveal who is putting the Cooper history in a jam. Sly Cooper: Thieves in Time was a part of Sony's cross-buy initiative, allowing purchasers of the PlayStation 3 version of the game to receive a free copy of the game for the ...
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It is the second installment of the Sly Cooper series and the sequel to Sly Cooper and the Thievius Raccoonus. In Sly 2: Band of Thieves, players primarily control the protagonist Sly, with the ultimate goal of acquiring pieces of the character Clockwerk [a] in each world. The gameplay is similar to the game's predecessor's but features various ...
McConnell is one of the founding members of G.A.N.G., the Game Audio Network Guild. He is also a known live-action music performer, playing the electric violin. [citation needed] In 2013, McConnell returned to the Sly Cooper franchise to score the fourth game, Sly Cooper: Thieves in Time, released in February of that year. The Nashville Music ...
[6] [2] Creative director Nate Fox described the launch of Sly Cooper as a tense experience for the team as Sucker Punch was an unproven studio at that time, and they were unsure about whether the market would be interested in such a "wacko game". [6] Sly Cooper and the Thievius Raccoonus was released in 2002 and was both a commercial and ...
Sly Cooper and the Thievius Raccoonus was the second game developed by Sucker Punch Productions, following Rocket: Robot on Wheels (1999) for the Nintendo 64. [4] Sly Cooper was conceived shortly after Rocket was completed, and was in development for three years. [5] Sucker Punch used Autodesk Maya to develop the art assets.
Sly Cooper and the Thievius Raccoonus: PlayStation 2: September 23, 2002: Sucker Punch Productions: NBA ShootOut 2003: PlayStation: September 24, 2002: Killer Game North America only PlayStation 2: 989 Sports: Poinie's Poin: PlayStation 2: September 26, 2002: Alvion / Japan Studio: Japan only This is Football 2003: PlayStation 2: October 4 ...