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  2. Model–view–controller - Wikipedia

    en.wikipedia.org/wiki/Modelviewcontroller

    In addition to dividing the application into a model, a view and a controller component, the MVC design pattern defines the interactions between these three components : [37] The model is responsible for managing the data of the application. It receives user input from the controller. The view renders presentation of the model in a particular ...

  3. Model–view–presenter - Wikipedia

    en.wikipedia.org/wiki/Modelview–presenter

    Diagram that depicts the modelview–presenter (MVP) GUI design pattern. Modelview–presenter (MVP) is a derivation of the modelviewcontroller (MVC) architectural pattern, and is used mostly for building user interfaces. In MVP, the presenter assumes the functionality of the "middle-man". In MVP, all presentation logic is pushed to ...

  4. GRASP (object-oriented design) - Wikipedia

    en.wikipedia.org/wiki/GRASP_(object-oriented_design)

    The indirection pattern supports low coupling and reuses potential between two elements by assigning the responsibility of mediation between them to an intermediate object. An example of this is the introduction of a controller component for mediation between data (model) and its representation (view) in the model-view-controller pattern.

  5. Model–view–adapter - Wikipedia

    en.wikipedia.org/wiki/Modelview–adapter

    Modelview–adapter (MVA) or mediating-controller MVC is a software architectural pattern and multitier architecture.In complex computer applications that present large amounts of data to users, developers often wish to separate data (model) and user interface (view) concerns so that changes to the user interface will not affect data handling and that the data can be reorganized without ...

  6. Model–view–viewmodel - Wikipedia

    en.wikipedia.org/wiki/Modelviewviewmodel

    View model The view model is an abstraction of the view exposing public properties and commands. Instead of the controller of the MVC pattern, or the presenter of the MVP pattern, MVVM has a binder, which automates communication between the view and its bound properties in the view model. The view model has been described as a state of the data ...

  7. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  8. List of software architecture styles and patterns - Wikipedia

    en.wikipedia.org/wiki/List_of_software...

    Software architecture patterns operate at a higher level of abstraction than software design patterns, solving broader system-level challenges. While these patterns typically affect system-level concerns, the distinction between architectural patterns and architectural styles can sometimes be blurry. Examples include Circuit Breaker. [1] [2] [3]

  9. Observer pattern - Wikipedia

    en.wikipedia.org/wiki/Observer_pattern

    The observer pattern may be used in the absence of publish-subscribe, as when model status is frequently updated. Frequent updates may cause the view to become unresponsive (e.g., by invoking many repaint calls); such observers should instead use a timer. Instead of becoming overloaded by change message, the observer will cause the view to ...