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Stéphane Picq (16 August 1965 [citation needed] – 3 February 2025) was a French composer of video game music, primarily for ERE Informatique/Exxos and Cryo Interactive. History [ edit ]
Schmidt began in the video game music and sound industry in 1987 as a composer/sound designer and programmer for Williams Electronic Games in Chicago writing music and creating sound effects for pinball machines and coin-operated video games. At Williams, he was the lead composer and sound designer for games such as Black Knight 2000, [4] Space ...
Several sets of OPLS parameters have been published. There is OPLS-ua (united atom), which includes hydrogen atoms next to carbon implicitly in the carbon parameters, and can be used to save simulation time. OPLS-aa (all atom) includes every atom explicitly.
Graeme Norgate is a British video game music composer who has composed music for a variety of video games developed by Rare. His first project at Rare was writing music for the Game Boy game, Donkey Kong Land. He also contributed to the soundtracks of Blast Corps [1] and GoldenEye 007. [2]
Winifred Phillips is an American music composer and author. Her music composition credits include God of War, Assassin's Creed III: Liberation, and the LittleBigPlanet series. In 2025, Phillips won a Grammy Award for Best Score Soundtrack for Video Games and Other Interactive Media for her music for the video game Wizardry: Proving Grounds of ...
Mark Knight, also known as TDK and Madfiddler, is a British musician, video game music composer and sound designer. He started out writing chiptune and module file music in the Amiga demoscene, [1] and began his games industry career as a composer in 1992. He continued until 2000 when he moved to sound design, and since 2014 has had a split ...
From 2005 to 2007, Uelmen created some of the sound and music for Blizzard's popular MMORPG, World of Warcraft ' s expansion pack, World of Warcraft: The Burning Crusade; his work represents the majority of the music in the new area of the game, Outland. [21] He is one of about ten composers who have contributed to World of Warcraft.
In early 2015 the game was released (also titled Spectra), a racing game published by Mastertronic Group. [14] Houston has continued to work on video game soundtracks, and worked over the following two years on the soundtrack for Interstellaria, a space-exploration and management game published by Chucklefish. The soundtrack and the game were ...