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  2. Slider (computing) - Wikipedia

    en.wikipedia.org/wiki/Slider_(computing)

    Sliders are also combined with progress bars in the playback of streaming media over a network connection (e.g., YouTube videos) in order to show the content buffering position versus the playback position. This is done by superimposing a colored shaded area (progress bar) on top of the slider, indicating whether the user can "jump" forward or not.

  3. Media player software - Wikipedia

    en.wikipedia.org/wiki/Media_player_software

    Clementine v1.2, an audio player with a media library and online radio. The basic feature set of media players are a seek bar, a timer with the current and total playback time, playback controls (play, pause, previous, next, stop), playlists, a "repeat" mode, and a "shuffle" (or "random") mode for curiosity and to facilitate searching long timelines of files.

  4. Zzoom - Wikipedia

    en.wikipedia.org/wiki/Zzoom

    Zzoom was received well by the video game press when it was released in 1983, and it remained among the top twenty best-selling games well into 1984. [4] Crash called it "a very memorable game and excellent value for money", [5] whilst Personal Computer Games described it as "one of the all-time greats in a very competitive market".

  5. The AOL.com video experience serves up the best video content from AOL and around the web, curating informative and entertaining snackable videos.

  6. Zoom H2 Handy Recorder - Wikipedia

    en.wikipedia.org/wiki/Zoom_H2_Handy_Recorder

    The H2 Digital Handy Recorder H2 in use as a USB audio input device H2 and H4 with 10 eurocents for scale. The H2 Handy Recorder is a handheld digital audio recorder from Zoom first announced at the NAMM Show in February 2007. It records very high quality digital stereo or 4-channel audio on a hand-held unit, and has been called "the studio on ...

  7. Adobe Flash - Wikipedia

    en.wikipedia.org/wiki/Adobe_Flash

    Adobe introduced various technologies to help build video games, including Adobe AIR (to release games for desktop or mobile platforms), Adobe Scout (to improve performance), CrossBridge (to convert C++-based games to run in Flash), and Stage3D (to support GPU-accelerated video games). 3D frameworks like Away3D and Flare3D simplified creation ...

  8. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  9. Glitch - Wikipedia

    en.wikipedia.org/wiki/Glitch

    "Glitch hunters" are fans of a game who search for beneficial glitches that will allow them to speedrun the game faster, usually by skipping portions of a level, or quickly defeating enemies. One example of a speedrunning scene with large amounts of glitch hunters is the Souls series . [ 14 ]