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Games with this content descriptor are rated either PEGI 16 or PEGI 18. Fear/Horror: 2003 The Fear descriptor may appear on games with a PEGI 7 if they contain pictures or sounds that may be frightening or scary to young children. The Horror descriptor may appear on PEGI 12 or PEGI 16 games with horror sound effects or images, but not ...
The PEGI system is now used in more than thirty-one countries and is based on a code of conduct, a set of rules to which every publisher using the PEGI system is contractually committed. PEGI self-regulation is composed by five age categories and seven content descriptors that advise the suitability and content of a game for a certain age range ...
Video games that are rated by the USK are protected from the indexing process. Many publishers and developers choose to release edited versions of their games to try to receive an USK-18-rating fearing the same negative sales impact an AO rating would have in the US out of fear that an unrated title might be indexed. Games without an USK rating ...
Rather than having raters review each product (the Long Form), publishers of these games complete a series of multiple-choice questions that address content across relevant categories, including violence, sexual content, language, etc. The responses automatically determine the game's rating category and content descriptors.
The effort was created through a coalition of rating authorities from around the world, including ESRB in North America, PEGI in Europe, USK in Germany, ClassInd in Brazil, and the Australian Classification Board, and first announced by PEGI's MD at the 2013 London Games Conference.
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In Germany, for example, films depicting explicit war violence in a real war context (such as the Second World War) are handled more leniently than films with purely fictional settings. A film may be produced with a particular rating in mind. It may be re-edited if the desired rating is not obtained, especially to avoid a higher rating than ...
IGN gave the game a 3.0 out of 10, citing that "the high spawn rate of weapons, as well as fear of hackers, makes the majority of player interaction in The War Z overly punishing and one-dimensional", and further criticized its missing features, the ability to lose purchased items, and its lack of a balance between ranged and melee weaponry. [219]