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Start-Up (also known as Start-Up 2000) is a PC video game in which players must try to build a successful business start-up from venture capitalists to IPO's. Start-Up is developed and published by Monte Cristo and distributed by Electronic Arts.
This was a regular strategy during the Art Fleming era, when contestants could ring in immediately after the clue was revealed instead of waiting for Fleming to finish reading the clues; Fleming noted that Trebek's 1985 decision to require contestants to wait until he finishes reading the clue made the show "a different game" and argued that ...
The iTunes description for Crickler 2 states that this take on the crossword puzzle genre is an "adaptive" experience, that automatically adjusts itself to your own skill level and knowledge.
Mornington Crescent is an improvisational comedy game featured in the BBC Radio 4 comedy panel show I'm Sorry I Haven't a Clue (ISIHAC), a series that satirises panel games. [1] The game consists of each panellist in turn announcing a landmark or street, most often a tube station on the London Underground system.
Clues are an integral part of the 1943 board game Cluedo. A clue or a hint is a piece of information bringing someone closer to a conclusion [1] or which points to the right direction towards the solution. [2] It is revealed either because it is discovered by someone who needs it or because it is shared (given) by someone else.
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
A "cross number" Fill-In Another Fill-in variation [clarification needed]. A common variation on the standard Fill-In is using numbers, instead of specific words, sometimes called "cross numbers".
In a dynamic game, games that are played over a series of time, the strategy set consists of the possible rules a player could give to a robot or agent on how to play the game. For instance, in the ultimatum game , the strategy set for the second player would consist of every possible rule for which offers to accept and which to reject.