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The term walk-through was used to describe step-by-step video game solutions as early as 1984 in the game guide compilation Conquering Adventure Games; [4] this usage of the term was established by 1988 [5] [6] and popularized with the publication of Quest for Clues, [7] a collection of guides for adventure games and role-playing video games ...
A walkthrough or walk-through may refer to one of the following topics: Factory tour; Rehearsal; Software walkthrough; Strategy guide (video games) Video game ...
Slang used or popularized by Generation Z (Gen Z; generally those born between the late 1990s and late 2000s in the Western world) differs from slang of earlier generations; [1] [2] ease of communication via Internet social media has facilitated its rapid proliferation, creating "an unprecedented variety of linguistic variation".
Hand of cards during a game. The following is a glossary of terms used in card games.Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to bridge, hearts, poker or rummy), but apply to a wide range of card games played with non-proprietary pac
Grammatical abbreviations are generally written in full or small caps to visually distinguish them from the translations of lexical words. For instance, capital or small-cap PAST (frequently abbreviated to PST) glosses a grammatical past-tense morpheme, while lower-case 'past' would be a literal translation of a word with that meaning.
Psychopomps (from the Greek word ψυχοπομπός, psychopompós, literally meaning the 'guide of souls') [1] are creatures, spirits, angels, demons, or deities in many religions whose responsibility is to escort newly deceased souls from Earth to the afterlife. [2] Their role is not to judge the deceased, but simply to guide them.
The word genba is a Japanese term meaning "the actual place" and is used in non-business contexts to refer to crime scenes or topical locations where TV may report. In a movie set, gemba refers to the practice of shooting a scene at the actual location rather than a studio.
In software engineering, a walkthrough or walk-through is a form of software peer review "in which a designer or programmer leads members of the development team and other interested parties through a software product, and the participants ask questions and make comments about possible errors, violation of development standards, and other problems". [1]