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War Thunder is a 2013 free-to-play vehicular combat multiplayer video game produced by Gaijin Entertainment for Microsoft Windows, macOS, Linux, PlayStation 4, Xbox One, PlayStation 5, Xbox Series X/S, Oculus, and Vive.
A Turtle Tank in May 2024, showing its improvised armour and mine clearance roller. Turtle Tank (Russian: царь-мангал, [1] Tsar Mangal) is the nickname for a series of modified Russian T-62, T-72 and T-80 tanks supplied with an improvised steel roof and siding, as well as anti-drone slat armor which covers the entirety of the original vehicle.
Gaijin Entertainment was founded in Russia in 2002 by Anton and Kirill Yudintsev, [4] whose first big project was the PC racing game Adrenaline.After the successful launch of War Thunder in 2012, an office in Germany was established, to manage global operations and marketing. [5]
Wargaming was founded by Victor Kislyi in Minsk on 2 August 1998, [3] intending the company as a developer of strategy video games. [4] The company's first project was DBA Online—the digital version of a miniature tabletop rule set De Bellis Antiquitatis—launched in 2000.
Tank (video game) Tank Battalion; Tank Beat; Tank Commander (video game) Tank Force; Tank Racer; Tank Troopers; Tank Universal; Tank: The M1A1 Abrams Battle Tank Simulation; Tank! Tank! Tank! Tanki X; Team Yankee (video game) Tiny Tank; TNK III; Tobruk (video game) Tokyo Wars; Toy Commander; Toy Soldiers: Cold War; Trax (video game) Tread Marks ...
The tech tree is the representation of all possible paths of research a player can take, up to the culmination of said sequence. A player who is engaged in research activities is said to be "teching up", "going up the tech tree", or "moving up the tech tree". Analysis of a tech tree can lead players to memorize and use specific build orders.
A turtle strategy is commonly used in real-time strategy video games. When turtling, the player protects their territory, to the exclusion of creating forces for attacking the enemy. When turtling, the player protects their territory, to the exclusion of creating forces for attacking the enemy.
3D Construction Kit was released on the ZX Spectrum in 1991, and contained a full polygon-based world creation tool. Most of these early design frameworks are specific to one or another genre. In the 1990s, game creation systems for the IBM PC shifted both to the more general and the more specific.