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  2. Baldur's Gate 3 - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_3

    Baldur's Gate 3 runs on Divinity Engine 4.0. [39] [40] [41] In March 2024, Swen Vincke announced that Larian Studios would not be producing any DLC or sequels for Baldur's Gate 3, citing the constraints of developing within the D&D ruleset and a desire to "pass the torch to the next developer" and pursue other projects. [42] [43]

  3. Baldur's Gate: Descent into Avernus - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate:_Descent_Into...

    Baldur's Gate: Descent into Avernus is an adventure module for the 5th edition of the Dungeons & Dragons fantasy role-playing game. It serves as a prologue to the video game Baldur's Gate III . [ 1 ] [ 2 ] Christopher Perkins , Dungeons & Dragons Principal Narrative Designer, described the module as " Dungeons & Dragons meets Mad Max: Fury Road ".

  4. Baldur's Gate (video game) - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_(video_game)

    Baldur's Gate is a role-playing video game that was developed by BioWare and published in 1998 by Interplay Entertainment.It is the first game in the Baldur's Gate series and takes place in the Forgotten Realms, a high fantasy campaign setting, using a modified version of the Advanced Dungeons & Dragons (AD&D) 2nd edition rules.

  5. Larian Won't Make Baldur's Gate 4 Or BG3 DLC - AOL

    www.aol.com/lifestyle/larian-wont-baldurs-gate-4...

    Rumors swirled before and after launch that the studio planned on adding the Upper City of Baldur’s Gate 3 as a playable area – spurred on by Larian saying it would be playable early in BG3 ...

  6. Baldur's Gate II: Shadows of Amn - Wikipedia

    en.wikipedia.org/wiki/Baldur's_Gate_II:_Shadows...

    The combined global sales of Baldur's Gate, Baldur's Gate: Tales of the Sword Coast, and Baldur's Gate II surpassed 3.5 million copies by March 2001. [145] Baldur's Gate II alone reached almost 1.5 million sales by December 2002, [146] and more than 2 million by November 2005. [147]

  7. Spore (2008 video game) - Wikipedia

    en.wikipedia.org/wiki/Spore_(2008_video_game)

    Spore is a 2008 life simulation real-time strategy god game developed by Maxis and published by Electronic Arts for Microsoft Windows and Mac OS X.Designed by Will Wright, it covers many genres including action, real-time strategy, and role-playing games.

  8. Development of Spore - Wikipedia

    en.wikipedia.org/wiki/Development_of_Spore

    Spore is a video game developed by Maxis and designed by Will Wright, released in September 2008.The game has drawn wide attention for its ability to simulate the development of a species on a galactic scope, using its innovation of user-guided evolution via the use of procedural generation for many of the components of the game, providing vast scope and open-ended gameplay.

  9. Spore - Wikipedia

    en.wikipedia.org/wiki/Spore

    In monolete spores, there is a single narrow line (laesura) on the spore. [8] Indicating the prior contact of two spores that eventually separated. [ 3 ] In trilete spores , each spore shows three narrow lines radiating from a center pole. [ 8 ]