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Turn-taking is a type of organization in conversation and discourse where participants speak one at a time in alternating turns. In practice, it involves processes for constructing contributions, responding to previous comments, and transitioning to a different speaker, using a variety of linguistic and non-linguistic cues.
A turn construction unit (TCU) is the fundamental segment of speech in a conversation, as analysed in conversation analysis. The idea was introduced in "A Simplest Systematics for the Organization of Turn-Taking for Conversation" by Harvey Sacks , Emanuel Schegloff , and Gail Jefferson in 1974. [ 1 ]
In linguistics, an adjacency pair is an example of conversational turn-taking.An adjacency pair is composed of two utterances by two speakers, one after the other. The speaking of the first utterance (the first-pair part, or the first turn) provokes a responding utterance (the second-pair part, or the second turn). [1]
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Looking back at our most recent conversation now, I realize that I was more than just a hypocrite. We were, in effect, scolding a kid who had already demonstrated an ability to save when he wanted to.
However, the original formulation in Sacks et al.1974 is designed to model turn-taking only in ordinary and informal conversation, and not interaction in more specialized, institutional environments such as meetings, courts, news interviews, mediation hearings, which have distinctive turn-taking organizations that depart in various ways from ...
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The Lewiston Journal called The Ungame "Personal Pursuit", comparing it to the trivia board game Trivial Pursuit. [3] In 1987, The Afro-American touted the game as a remedy to "the shredding of the family in Black America", and saw the game as a solution to violent toys and video games, as well as to the depiction of violence against women in media.