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The main advantage of this is the ready accessibility of the simulation—beyond the time required to program and update the computer models, no special requirements are necessary. A fully computerised simulation can run at virtually any time and in almost any location, the only equipment needed being a laptop computer.
World War II flight simulation video games (1 C, 51 P) Pages in category "Combat flight simulators" The following 200 pages are in this category, out of approximately 262 total.
Norm Koger's The Operational Art of War Vol 1: 1939-1955 - Battle Pack I Scenario Add-on Disk (1999) The Operational Art of War: Century of Warfare (2000) (Collection of 1st 2 TOAW full games & expansions) The Operational Art of War Vol 1: 1939-1955 - Elite★Edition (2000) (Compilation of 1st full TOAW game & expansion)
A Korean War C-day is a key plot element of "Change Day," an episode from the sixth season (1977-1978) of the television series M*A*S*H. Major Charles Emerson Winchester III schemes to purchase soon-to-be-worthless MPC from local farmers and merchants for cash at 10% of face value, planning to trade it in and pocket a large profit.
War Games is highly entertaining, fast-moving, colorful, and mentally stimulating". [24] Colin Greenland in Imagine stated that "Wargames is a tense, tight film, sharply acted, funny, sane, and with a plot twist for every chilling sub-routine in WOPR's scenarios for World War III". [25]
The most famous pastebin is the eponymous pastebin.com. [citation needed] Other sites with the same functionality have appeared, and several open source pastebin scripts are available. Pastebins may allow commenting where readers can post feedback directly on the page. GitHub Gists are a type of pastebin with version control. [citation needed]
SIMSCRIPT is a free-form, English-like general-purpose simulation language conceived by Harry Markowitz and Bernard Hausner at the RAND Corporation in 1962. It was implemented as a Fortran preprocessor on the IBM 7090 [1] [2] and was designed for large discrete event simulations. It influenced Simula. [3]
1914 Shells of Fury is a submarine simulation video game set during World War I. The game centers on commanding Kaiserliche Marine U-boats from the beginning of the War in 1914 to its end. It was developed by German studio h2f Informationssysteme and published by Strategy First in 2007.