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You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...
Although GIF was not designed as an animation medium, its ability to store multiple images in one file naturally suggested using the format to store the frames of an animation sequence. To facilitate displaying animations, the GIF89a spec added the Graphic Control Extension (GCE), which allows the images (frames) in the file to be painted with ...
You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses ...
Computer animation can be created with a computer and an animation software. Some impressive animation can be achieved even with basic programs; however, the rendering can require much time on an ordinary home computer. [56] Professional animators of movies, television and video games could make photorealistic animation with high detail.
Blocking is an animation technique in which key poses are created to establish timing and placement of characters and props in a given scene or shot. [1] This technique is most commonly used in 3D computer animation, where it is sometimes referred to as Stepped animation.
Bullet-time as a concept was frequently developed in cel animation. One of the earliest examples is the shot at the end of the title sequence for the 1966 Japanese anime series Speed Racer : as Speed leaps from the Mach Five , he freezes in mid-jump, and then the "camera" does an arc shot from front to sideways.
Anticipation: A baseball player making a pitch prepares for the action by moving his arm back. After the anticipation comes the action and the reaction.. Anticipation is one of the fundamental 12 basic principles of animation, as set out by Frank Thomas and Ollie Johnston in their authoritative 1981 book on the Disney Studio titled The Illusion of Life.
Traditional animation (or classical animation, cel animation, or hand-drawn animation) is an animation technique in which each frame is drawn by hand. The technique was the dominant form of animation of the 20th century, until there was a shift to computer animation in the industry, such as digital ink and paint and 3D computer animation .