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  2. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  3. Game controller - Wikipedia

    en.wikipedia.org/wiki/Game_controller

    Some wheels turn only 200 to 270 degrees lock-to-lock but higher-tier models can turn 900 degrees, or 2.5 turns, lock-to-lock, or more. The Namco Jogcon paddle was available for the PlayStation game R4: Ridge Racer Type 4. Unlike "real" video game steering wheels, the Jogcon was designed to fit in the player's hand.

  4. List of game controllers - Wikipedia

    en.wikipedia.org/wiki/List_of_game_controllers

    Input: 10 digital buttons, 2 clickable analog sticks, 1 toggle button, D-pad: November 20, 1997 Dreamcast controller: Dreamcast: Connectivity: Dreamcast controller port, 2 expansion sockets Input: 1 analog stick, 2 analog triggers, 5 digital buttons, D-pad: November 27, 1998 [22] DualShock 2: PlayStation 2: Connectivity: PlayStation controller port

  5. List of Super Nintendo Entertainment System accessories

    en.wikipedia.org/wiki/List_of_Super_Nintendo...

    Conqueror 2 - joystick with auto-fire, programmable buttons (QuickShot) Cyberpad - 6-shaped pad, programmable, auto-fire, slow motion (Suncom) Dual Turbo - set of 2 wireless joypads with auto-fire ; Energiser - programmable, auto fire, slow motion (Wild Things) Fighter Stick SN - desktop joystick, auto-fire, slow motion (ASCIIWare)

  6. Arcade controller - Wikipedia

    en.wikipedia.org/wiki/Arcade_controller

    A leverless arcade controller, also called a leverless controller or a "Hit Box", named after the same the company that produced the first commercially available leverless devices, [11] is a type of controller that has the layout of an arcade stick for its attack buttons but replaces the joystick lever with four buttons that control up, down ...

  7. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    Using original IBM formula, Time = 24.2 μs + 0.011 (r) μs [23] and assuming 100Kohm potentiometers this process can take up to 1.1ms per readout, or over 60ms if we decide to read joystick position 60 times a second. This significant overhead was the reason why using original Gameport on the PC could consume up to 10% of CPU time independent ...

  8. Namco Arcade Stick - Wikipedia

    en.wikipedia.org/wiki/Namco_Arcade_Stick

    The Arcade Stick functions similar towards the layout of a generic arcade stick found on an arcade game machine. [2] It also features very similar components, manufactured by Hori. It is compatible with the original PlayStation control pad protocol, therefore it can be used with many games for PlayStation and PlayStation 2 .

  9. Bank Panic - Wikipedia

    en.wikipedia.org/wiki/Bank_Panic

    The cowboy in the left door is making a deposit, while the masked cowboy on the right is about to rob the bank. Controls consist of a two-position joystick and three buttons to fire at the left, center, and right positions. The layout of the bank is implicitly a circle with twelve numbered doors and the player in the center.