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  2. Jazza (YouTuber) - Wikipedia

    en.wikipedia.org/wiki/Jazza_(YouTuber)

    In 2012 he created a new channel which he called Draw with Jazza. [7] [5] He said, "People go online looking for tutorials on how to draw. ... Whenever I looked there was nothing good... they had loud music and voice-overs or were slow and boring." He started with tutorials on drawing the human anatomy. [7]

  3. File:YouTube Logo 2017.svg - Wikipedia

    en.wikipedia.org/wiki/File:YouTube_Logo_2017.svg

    Original file (SVG file, nominally 512 × 114 pixels, file size: 6 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  4. File:Logo of YouTube (2015-2017).svg - Wikipedia

    en.wikipedia.org/wiki/File:Logo_of_YouTube_(2015...

    Original file (SVG file, nominally 502 × 211 pixels, file size: 3 KB) ... File talk:Logo Youtube.svg; View more links to this file. Global file usage.

  5. File:YouTube full-color icon (2017).svg - Wikipedia

    en.wikipedia.org/wiki/File:YouTube_full-color...

    View more global usage of this file. Metadata This file contains additional information, probably added from the digital camera or scanner used to create or digitize it.

  6. Frederic Parke - Wikipedia

    en.wikipedia.org/wiki/Frederic_Parke

    In 1972, in a project partially financed by DARPA, Parke made the first 3D animation of a representation of a human face, his wife's face. This animation used a wireframe geometry overlaid with Gouraud shading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud. [1] [2]

  7. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    Texture-based animation uses pixel color to create the animation on the character face. 2D facial animation is commonly based upon the transformation of images, including both images from still photography and sequences of video.

  8. Model sheet - Wikipedia

    en.wikipedia.org/wiki/Model_sheet

    A sample model sheet from the DVD tutorial 'Chaos&Evolutions' In visual arts, a model sheet, also known as a character board, character sheet, character study or simply a study, is a document used to help standardize the appearance, poses, and gestures of a character in arts such as animation, comics, and video games.

  9. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    From top to bottom: a) original font size; b) nearest-neighbor 2× scaling; c) EPX 2× scaling; d) nearest-neighbor 3× scaling; e) EPX 3× scaling. The AdvMAME3×/Scale3× algorithm (available in DOSBox via the scaler=advmame3x dosbox.conf option) can be thought of as a generalization of EPX to the 3× case.

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