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  2. Frederic Parke - Wikipedia

    en.wikipedia.org/wiki/Frederic_Parke

    In 1972, in a project partially financed by DARPA, Parke made the first 3D animation of a representation of a human face, his wife's face. This animation used a wireframe geometry overlaid with Gouraud shading that produces approximate renderings of curved surfaces. The technique was invented by Parke's Utah colleague Henri Gouraud. [1] [2]

  3. Human image synthesis - Wikipedia

    en.wikipedia.org/wiki/Human_image_synthesis

    Any combination of these four expressions can be used to animate the mouth shape. Similar controls can be applied to animate an entire human-like model. Human image synthesis is technology that can be applied to make believable and even photorealistic renditions [1] [2] of human-likenesses, moving or still. It has effectively existed since the ...

  4. MakeHuman - Wikipedia

    en.wikipedia.org/wiki/MakeHuman

    MakeHuman is free and open-source, with the source code and database released under the GNU Affero GPL. Models exported from an official version are released under an exception to this, CC0, in order to be widely used in free and non-free projects. These projects may or may not be commercialised.

  5. Computer facial animation - Wikipedia

    en.wikipedia.org/wiki/Computer_facial_animation

    More advanced languages allow decision-making, event handling, and parallel and sequential actions. The Face Modeling Language (FML) is an XML-based language for describing face animation. [5] FML supports MPEG-4 Face Animation Parameters (FAPS), decision-making and dynamic event handling, and typical programming constructs such as loops.

  6. A Computer Animated Hand - Wikipedia

    en.wikipedia.org/wiki/A_Computer_Animated_Hand

    A Computer Animated Hand is the title of a 1972 American computer-animated short film produced by Edwin Catmull and Fred Parke. Produced during Catmull's tenure at the University of Utah, the short was created for a graduate course project. After creating a model of his left hand, 350 triangles and polygons were drawn in ink on its surface.

  7. T-pose - Wikipedia

    en.wikipedia.org/wiki/T-pose

    In computer animation, a T-pose is a default posing for a humanoid 3D model's skeleton before it is animated. [1] It is called so because of its shape: the straight legs and arms of a humanoid model combine to form a capital letter T. When the arms are angled downwards, the pose is sometimes referred to as an A-pose instead.

  8. Facial motion capture - Wikipedia

    en.wikipedia.org/wiki/Facial_motion_capture

    Facial motion capture is the process of electronically converting the movements of a person's face into a digital database using cameras or laser scanners. This database may then be used to produce computer graphics (CG), computer animation for movies, games, or real-time avatars. Because the motion of CG characters is derived from the ...

  9. Figure drawing - Wikipedia

    en.wikipedia.org/wiki/Figure_drawing

    A figure drawing is a drawing of the human form in any of its various shapes and postures, using any of the drawing media. The term can also refer to the act of producing such a drawing . The degree of representation may range from highly detailed, anatomically correct renderings to loose and expressive sketches.

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