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In 1981, Yamauchi appointed Yokoi to supervise Donkey Kong, an arcade game created by Shigeru Miyamoto. [6] Yokoi explained many of the intricacies of game design to Miyamoto at the beginning of his career, and the project only came to be approved after Yokoi brought Miyamoto's game ideas to the president's attention. [7]
A CD-i Donkey Kong game was developed by Riedel Software Productions between 1992 and 1993. [96] It was part of a deal that granted Philips the license to use Nintendo characters in CD-i games, which resulted in Hotel Mario (1993) and three The Legend of Zelda games (1993–1994). The Donkey Kong game was canceled. [96]
The game introduces Donkey Kong's son, the diaper-wearing Donkey Kong Jr. [124] [125] Mario, Pauline, Donkey Kong, and Jr. return in the 1994 Game Boy Donkey Kong, [126] in which Mario again must rescue Pauline from the Kongs. [32] The Game Boy game was the first Donkey Kong game to depict Donkey Kong wearing a red necktie bearing his initials ...
The staff also pushed for an English name, and thus it received the title Donkey Kong. [15]: 212 Donkey Kong was a success, leading Miyamoto to work on sequels such as Donkey Kong Jr. in 1982, and Donkey Kong 3 in 1983. In January 1983, the 1982 Arcade Awards gave Donkey Kong the Best Single-player video game award and the Certificate of Merit ...
The next title of the series was Game & Watch: Donkey Kong a port of the hugely successful Donkey Kong arcade game. Unable to use a joystick like the original game, as it would reduce the system's portability, Yokoi began researching for solutions.
The Game & Watch version of Donkey Kong sold 8 million units. [10] Donkey Kong was recreated in Game & Watch Gallery 2 for Game Boy Color, Game & Watch Gallery 4 for Game Boy Advance, and Game & Watch Collection for the Nintendo DS (a Club Nintendo-exclusive). It was rereleased in the Nintendo Mini Classics series.
It is the first game in the Donkey Kong series and Mario's first appearance in a video game. Donkey Kong was created to salvage unsold arcade cabinets following the failure of Nintendo's Radar Scope (1980), and was designed for Nintendo of America's audience.
In Donkey Kong Country 3: Dixie Kong's Double Trouble!, he is the player's opponent in a throwing mini game at Swanky's Sideshow; in the GBA versions of Donkey Kong Country 2 and Donkey Kong Country 3, he hosts several mini-games, and is briefly playable in the Dojo mini-game of the latter.