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  2. RPCS3 - Wikipedia

    en.wikipedia.org/wiki/RPCS3

    Linux: 5.4 or later. FreeBSD: 13.3 or later. Prior to this, the requirements for Mac and PC were lower at macOS 11.6 or later and Windows 7 or later, respectively. The PC must have at least 4 GB of RAM, 8 GB recommended, an x86-64 CPU and a GPU supporting one of the supported graphics APIs: OpenGL 4.3 or greater, or Vulkan, the latter being ...

  3. PlayStation 3 system software - Wikipedia

    en.wikipedia.org/wiki/PlayStation_3_system_software

    In-game XMB features were added to the PS3 properly with firmware version 2.41 after causing early implementation problems. While XMB proved to be a successful user interface for Sony products such as PSP and PS3, the next generation Sony video game consoles such as the PlayStation 4 and the PlayStation Vita no longer use this user interface. [10]

  4. PCSX2 - Wikipedia

    en.wikipedia.org/wiki/PCSX2

    PCSX2 is a free and open-source emulator of the PlayStation 2 for x86 computers. It supports most PlayStation 2 video games with a high level of compatibility and functionality, and also supports a number of improvements over gameplay on a traditional PlayStation 2, such as the ability to use higher resolutions than native, anti-aliasing and texture filtering. [6]

  5. OpenGL Shading Language - Wikipedia

    en.wikipedia.org/wiki/OpenGL_Shading_Language

    Other functions like abs, sin, pow, etc, are provided but they can also all operate on vector quantities, i.e. pow(vec3(1.5, 2.0, 2.5), abs(vec3(0.1, -0.2, 0.3))). GLSL supports function overloading (for both built-in functions and operators, and user-defined functions), so there might be multiple function definitions with the same name, having ...

  6. High-Level Shader Language - Wikipedia

    en.wikipedia.org/wiki/High-Level_Shader_Language

    The High-Level Shader Language [1] or High-Level Shading Language [2] (HLSL) is a proprietary shading language developed by Microsoft for the Direct3D 9 API to augment the shader assembly language, and went on to become the required shading language for the unified shader model of Direct3D 10 and higher.

  7. Standard Portable Intermediate Representation - Wikipedia

    en.wikipedia.org/wiki/Standard_Portable...

    The SPIR family now includes a true cross-API standard that is fully defined by Khronos with native support for shader and kernel features. A separate program by the Khronos Group allows for interconversion with LLVM IR. [13] Support for ingestion of SPIR-V is incorporated in the core specification of OpenCL 2.1, the Vulkan API, and OpenGL ...

  8. Dolphin (emulator) - Wikipedia

    en.wikipedia.org/wiki/Dolphin_(emulator)

    The first pre-release version went public on 9 December 2019 [138] with the 1.0 release following a week later. [135] Version 2.0 has been released only a month later on 9 January 2020. The 2.0 version supports physical controllers, among other new features. [139] Version 3.0 was released on the 20 June 2020. [140]

  9. PlayStation Eye - Wikipedia

    en.wikipedia.org/wiki/PlayStation_Eye

    The PlayStation Eye features free EyeCreate video editing software, [6] which enables users to capture pictures, [8] video, and audio clips directly to the hard drive of the PlayStation 3 console. EyeCreate features a variety of different capturing modes, including stop motion [ 18 ] and time-lapse . [ 1 ]

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