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Gibson divided computer instructions into 12 classes, based on the IBM 704 architecture, adding a 13th class to account for indexing time. Weights were primarily based on analysis of seven scientific programs run on the 704, with a small contribution from some IBM 650 programs.
One décime is equal to 10 decimal minutes, which is nearly equal to a quarter-hour (15 minutes) in standard time. Thus, "five hours two décimes" equals 5.2 decimal hours, roughly 12:30 p.m. in standard time. [8] [9] One hundredth of a decimal second was a decimal tierce. [10]
1.67 minutes (or 1 minute 40 seconds) 10 3: kilosecond: 1 000: 16.7 minutes (or 16 minutes and 40 seconds) 10 6: megasecond: 1 000 000: 11.6 days (or 11 days, 13 hours, 46 minutes and 40 seconds) 10 9: gigasecond: 1 000 000 000: 31.7 years (or 31 years, 252 days, 1 hour, 46 minutes, 40 seconds, assuming that there are 7 leap years in the interval)
A hexadecimal clock-face (using the Florence meridian) Hexadecimal time is the representation of the time of day as a hexadecimal number in the interval [0, 1). The day is divided into 10 16 (16 10 ) hexadecimal hours, each hour into 100 16 (256 10 ) hexadecimal minutes, and each minute into 10 16 (16 10 ) hexadecimal seconds.
[5] [6] In 1974 David Kuck coined the terms flops and megaflops for the description of supercomputer performance of the day by the number of floating-point calculations they performed per second. [7] This was much better than using the prevalent MIPS to compare computers as this statistic usually had little bearing on the arithmetic capability ...
The Jiffy is the amount of time light takes to travel one femtometre (about the diameter of a nucleon). The Planck time is the time that light takes to travel one Planck length. The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The svedberg is a time unit used for sedimentation rates (usually
One hour of time is divided into 60 minutes, and one minute is divided into 60 seconds. Thus, a measurement of time such as 3:23:17 (3 hours, 23 minutes, and 17 seconds) can be interpreted as a whole sexagesimal number (no sexagesimal point), meaning 3 × 60 2 + 23 × 60 1 + 17 × 60 0 seconds .
The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]