enow.com Web Search

Search results

  1. Results from the WOW.Com Content Network
  2. Instructions per second - Wikipedia

    en.wikipedia.org/wiki/Instructions_per_second

    Gibson divided computer instructions into 12 classes, based on the IBM 704 architecture, adding a 13th class to account for indexing time. Weights were primarily based on analysis of seven scientific programs run on the 704, with a small contribution from some IBM 650 programs.

  3. Decimal time - Wikipedia

    en.wikipedia.org/wiki/Decimal_time

    One décime is equal to 10 decimal minutes, which is nearly equal to a quarter-hour (15 minutes) in standard time. Thus, "five hours two décimes" equals 5.2 decimal hours, roughly 12:30 p.m. in standard time. [8] [9] One hundredth of a decimal second was a decimal tierce. [10]

  4. Metric time - Wikipedia

    en.wikipedia.org/wiki/Metric_time

    1.67 minutes (or 1 minute 40 seconds) 10 3: kilosecond: 1 000: 16.7 minutes (or 16 minutes and 40 seconds) 10 6: megasecond: 1 000 000: 11.6 days (or 11 days, 13 hours, 46 minutes and 40 seconds) 10 9: gigasecond: 1 000 000 000: 31.7 years (or 31 years, 252 days, 1 hour, 46 minutes, 40 seconds, assuming that there are 7 leap years in the interval)

  5. Hexadecimal time - Wikipedia

    en.wikipedia.org/wiki/Hexadecimal_time

    A hexadecimal clock-face (using the Florence meridian) Hexadecimal time is the representation of the time of day as a hexadecimal number in the interval [0, 1). The day is divided into 10 16 (16 10 ) hexadecimal hours, each hour into 100 16 (256 10 ) hexadecimal minutes, and each minute into 10 16 (16 10 ) hexadecimal seconds.

  6. Floating point operations per second - Wikipedia

    en.wikipedia.org/wiki/Floating_point_operations...

    [5] [6] In 1974 David Kuck coined the terms flops and megaflops for the description of supercomputer performance of the day by the number of floating-point calculations they performed per second. [7] This was much better than using the prevalent MIPS to compare computers as this statistic usually had little bearing on the arithmetic capability ...

  7. Unit of time - Wikipedia

    en.wikipedia.org/wiki/Unit_of_time

    The Jiffy is the amount of time light takes to travel one femtometre (about the diameter of a nucleon). The Planck time is the time that light takes to travel one Planck length. The TU (for time unit) is a unit of time defined as 1024 μs for use in engineering. The svedberg is a time unit used for sedimentation rates (usually

  8. Sexagesimal - Wikipedia

    en.wikipedia.org/wiki/Sexagesimal

    One hour of time is divided into 60 minutes, and one minute is divided into 60 seconds. Thus, a measurement of time such as 3:23:17 (3 hours, 23 minutes, and 17 seconds) can be interpreted as a whole sexagesimal number (no sexagesimal point), meaning 3 × 60 2 + 23 × 60 1 + 17 × 60 0 seconds .

  9. Clock angle problem - Wikipedia

    en.wikipedia.org/wiki/Clock_angle_problem

    The time is usually based on a 12-hour clock. A method to solve such problems is to consider the rate of change of the angle in degrees per minute. The hour hand of a normal 12-hour analogue clock turns 360° in 12 hours (720 minutes) or 0.5° per minute. The minute hand rotates through 360° in 60 minutes or 6° per minute. [1]