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  2. Memory hierarchy - Wikipedia

    en.wikipedia.org/wiki/Memory_hierarchy

    Programmers are responsible for moving data between disk and memory through file I/O. Hardware is responsible for moving data between memory and caches. Optimizing compilers are responsible for generating code that, when executed, will cause the hardware to use caches and registers efficiently. Many programmers assume one level of memory.

  3. Shared graphics memory - Wikipedia

    en.wikipedia.org/wiki/Shared_graphics_memory

    Most early personal computers used a shared memory design with graphics hardware sharing memory with the CPU. Such designs saved money as a single bank of DRAM could be used for both display and program. Examples of this include the Apple II computer, the Commodore 64, the Radio Shack Color Computer, the Atari ST, and the Apple Macintosh.

  4. Computer hardware - Wikipedia

    en.wikipedia.org/wiki/Computer_hardware

    The storage of computer programs is key to the operation of modern computers and is the connection between computer hardware and software. [7] Even prior to this, in the mid-19th century mathematician George Boole invented Boolean algebra—a system of logic where each proposition is either true or false.

  5. Synchronous dynamic random-access memory - Wikipedia

    en.wikipedia.org/wiki/Synchronous_dynamic_random...

    Synchronous graphics RAM (SGRAM) is a specialized form of SDRAM for graphics adaptors. It is designed for graphics-related tasks such as texture memory and framebuffers , found on video cards . It adds functions such as bit masking (writing to a specified bit plane without affecting the others) and block write (filling a block of memory with a ...

  6. GDDR6 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR6_SDRAM

    Graphics Double Data Rate 6 Synchronous Dynamic Random-Access Memory (GDDR6 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth, "double data rate" interface, designed for use in graphics cards, game consoles, and high-performance computing.

  7. Graphics hardware - Wikipedia

    en.wikipedia.org/wiki/Graphics_hardware

    The price of graphics hardware varies with its power and speed. Most high-end gaming hardware are dedicated graphics cards that cost from $200 up to the price of a new computer. In the graphics cards department, using integrated chips is much cheaper than buying a dedicated card, however the performance conforms to the price.

  8. Computer architecture - Wikipedia

    en.wikipedia.org/wiki/Computer_architecture

    The first documented computer architecture was in the correspondence between Charles Babbage and Ada Lovelace, describing the analytical engine.While building the computer Z1 in 1936, Konrad Zuse described in two patent applications for his future projects that machine instructions could be stored in the same storage used for data, i.e., the stored-program concept.

  9. Static random-access memory - Wikipedia

    en.wikipedia.org/wiki/Static_random-access_memory

    Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The static qualifier differentiates SRAM from dynamic random-access memory (DRAM):