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Sum ← Sum + x. SumSq ← SumSq + x × x. Var = (SumSq − (Sum × Sum) / n) / (n − 1) This algorithm can easily be adapted to compute the variance of a finite population: simply divide by n instead of n − 1 on the last line. Because SumSq and (Sum×Sum)/n can be very similar numbers, cancellation can lead to the precision of the result to ...
Pseudocode. In computer science, pseudocode is a description of the steps in an algorithm using a mix of conventions of programming languages (like assignment operator, conditional operator, loop) with informal, usually self-explanatory, notation of actions and conditions. [1][2] Although pseudocode shares features with regular programming ...
Travelling Salesman, by director Timothy Lanzone, is the story of four mathematicians hired by the U.S. government to solve the most elusive problem in computer-science history: P vs. NP. [77] Solutions to the problem are used by mathematician Robert A. Bosch in a subgenre called TSP art.
Skeleton (computer programming) Skeleton programming is a style of computer programming based on simple high-level program structures and so called dummy code. Program skeletons resemble pseudocode, but allow parsing, compilation and testing of the code. Dummy code is inserted in a program skeleton to simulate processing and avoid compilation ...
Correctness (computer science) In theoretical computer science, an algorithm is correct with respect to a specification if it behaves as specified. Best explored is functional correctness, which refers to the input-output behavior of the algorithm: for each input it produces an output satisfying the specification. [1]
Escape time algorithm. The simplest algorithm for generating a representation of the Mandelbrot set is known as the "escape time" algorithm. A repeating calculation is performed for each x, y point in the plot area and based on the behavior of that calculation, a color is chosen for that pixel.
Clique problem. The brute force algorithm finds a 4-clique in this 7-vertex graph (the complement of the 7-vertex path graph) by systematically checking all C (7,4) = 35 4-vertex subgraphs for completeness. In computer science, the clique problem is the computational problem of finding cliques (subsets of vertices, all adjacent to each other ...
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