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  2. Design structure matrix - Wikipedia

    en.wikipedia.org/wiki/Design_structure_matrix

    A design structure matrix lists all constituent subsystems/activities and the corresponding information exchange, interactions, and dependency patterns.For example, where the matrix elements represent activities, the matrix details what pieces of information are needed to start a particular activity, and shows where the information generated by that activity leads.

  3. N2 chart - Wikipedia

    en.wikipedia.org/wiki/N2_Chart

    N 2 chart example. [1] The N 2 chart or N 2 diagram (pronounced "en-two" or "en-squared") is a chart or diagram in the shape of a matrix, representing functional or physical interfaces between system elements. It is used to systematically identify, define, tabulate, design, and analyze functional and physical interfaces.

  4. Design matrix - Wikipedia

    en.wikipedia.org/wiki/Design_matrix

    The design matrix contains data on the independent variables (also called explanatory variables), in a statistical model that is intended to explain observed data on a response variable (often called a dependent variable). The theory relating to such models uses the design matrix as input to some linear algebra : see for example linear regression.

  5. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    According to HtDP, the design process starts with a careful analysis of a problem statement with the goal of extracting a rigorous description of the kinds of data that the desired program consumes and produces. The structure of these data descriptions determines the organization of the program.

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge pattern is a design pattern used in software engineering that is meant to "decouple an abstraction from its implementation so that the two can vary independently", introduced by the Gang of Four. [1] The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes.

  7. Decorator pattern - Wikipedia

    en.wikipedia.org/wiki/Decorator_pattern

    The Decorator Pattern is a pattern described in the Design Patterns Book. It is a way of apparently modifying an object's behavior, by enclosing it inside a decorating object with a similar interface. This is not to be confused with Python Decorators, which is a language feature for dynamically modifying a function or class. [8]

  8. List of educational programming languages - Wikipedia

    en.wikipedia.org/wiki/List_of_educational...

    This variant was designed to help young students start programming by building 3D animations and games. A document on educational programming principles explains Mama's design considerations. [20] RoboMind is a simple educational programming environment that allows beginners to program a robot. It introduces popular programming techniques along ...

  9. Abstract data type - Wikipedia

    en.wikipedia.org/wiki/Abstract_data_type

    Usually, there are many ways to implement the same ADT, using several different concrete data structures. Thus, for example, an abstract stack can be implemented by a linked list or by an array. Different implementations of the ADT, having all the same properties and abilities, can be considered semantically equivalent and may be used somewhat ...