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Raphael "Raph" Koster (born September 7, 1971) is an American entrepreneur, game designer, and author of A Theory of Fun for Game Design. Koster is widely recognized for his work as the lead designer of Ultima Online [ 1 ] and the creative director behind Star Wars Galaxies . [ 2 ]
Ultima Online (UO) is a fantasy massively multiplayer online role-playing game (MMORPG) released on September 24, 1997 [1] by Origin Systems.. Set in the Ultima universe, it is known for its extensive player versus player combat system.
MMORPGs use a wide range of business models, from free of charge, free with microtransactions, advertise funded, to various kinds of payment plans. Most early MMORPGs were text-based and web browser-based, later 2D, isometric, side-scrolling and 3D games emerged, including on video game consoles and mobile phones.
Ultima Online co-creator and veteran game designer Raph Koster has announced his departure from social game studio Playdom (and ultimately Disney) on his personal blog. The former Now that's a ...
Veteran developer Raph Koster has authored a blog post that's worth a read if you're a game designer. Heck, it's worth a read if you're a game blogger, game player, or anyone else with aspirations ...
ArtCraft, the studio working on the nebulous PvP MMO Crowfall, announced today that Koster, the backbone of sandbox legends Ultima Online and Star Wars Galaxies, has been collaborating with the ...
Fantasy MMORPG MMORPG with an isometric view, originally was pay-to-play from 2001 until 2014 when the official servers shut down and the creator released the source code; thus, creating free-to-play fan-made communities. 2D Astro Battle: Lava Lord Games December 31, 2004: Windows, Linux: Multi-directional shooter
Metaplace was a software platform intended to democratize the development of virtual worlds, [1] which was later used to make Facebook games. The company was established by Ultima Online and Star Wars Galaxies designer Raph Koster.