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GLSL 3.30, Backports as much function as possible from the OpenGL 4.0 specification 4.0 March 11, 2010 GLSL 4.00, Tessellation on GPU, shaders with 64-bit precision [54] 4.1 July 26, 2010 GLSL 4.10, Developer-friendly debug outputs [a], compatibility with OpenGL ES 2.0 [55] 4.2 August 8, 2011 [56]
OpenGL for Embedded Systems (OpenGL ES or GLES) is a subset of the OpenGL computer graphics rendering application programming interface (API) for rendering 2D and 3D computer graphics such as those used by video games, typically hardware-accelerated using a graphics processing unit (GPU). It is designed for embedded systems like smartphones ...
Originally introduced as an extension to OpenGL 1.4, GLSL was formally included into the OpenGL 2.0 core in 2004 by the OpenGL ARB. It was the first major revision to OpenGL since the creation of OpenGL 1.0 in 1992. Some benefits of using GLSL are: Cross-platform compatibility on multiple operating systems, including Linux, macOS and Windows.
Cards from such vendors differ on implementing data-format support, such as integer and floating-point formats (32-bit and 64-bit). Microsoft introduced a Shader Model standard, to help rank the various features of graphic cards into a simple Shader Model version number (1.0, 2.0, 3.0, etc.).
Qt 5 uses ANGLE as the default renderer for its OpenGL ES 2.0 API wrapper and other Qt elements which use it on Windows. [10] Godot uses ANGLE as an option for compatibility renderer for Windows and MacOS platforms starting with Godot 4.2 [16] [17] Candy Crush Saga uses ANGLE as the default renderer in its Windows Store version of the ...
S3 Graphics, Ltd. was an American computer graphics company. The company sold the Trio, ViRGE, Savage, and Chrome series of graphics processors. Struggling against competition from 3dfx Interactive, ATI and Nvidia, it merged with hardware manufacturer Diamond Multimedia in 1999.
Windows 10 October 2018 Update (Version 1809) Includes WDDM 2.5. [52] Updates to Display driver development in Windows 10, version 1809 include the following features: [53] Shader Model 6.3, adding support for DirectX12 Raytracing (DXR). [54] Raytracing, in order to support hardware-accelerated raytracing in Direct3D 12.
Rockchip announced the first member of the RK33xx family at the CES show in January 2015. The RK3368 is a SoC targeting tablets and media boxes featuring a 64-bit octa-core Cortex-A53 CPU and an OpenGL ES 3.1-class GPU. [40] Octa-Core Cortex-A53 64-bit CPU, up to 1.5 GHz; PowerVR SGX6110 GPU with support for OpenGL 3.1 and OpenGL ES 3.0; 28 nm ...