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  2. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Nearly every page of the book is annotated with little quips and observations. Unfortunately, the humor of those narrative snippets fell flat for me. Xanathar's voice, as applied in this book, feels a bit too modern. He sounds more like a cranky Redditor than a fantastical crime boss. Luckily, the bulk of the content in the book is outstanding.

  3. Dungeon Master's Kit - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Kit

    a "256-page book of rules and advice for Dungeon Masters" "two 32-page adventures" called the Reavers of Harkenwold "2 sheets of die-cut monster tokens" "2 double-sided battle maps" and a "fold-out Dungeon Master’s screen" The book includes the updated Essentials rules and "advice to help Dungeon Masters run games for adventurers of levels 1 ...

  4. Campaign Sourcebook and Catacomb Guide - Wikipedia

    en.wikipedia.org/wiki/Campaign_Sourcebook_and...

    The Campaign Sourcebook and Catacomb Guide is a supplement to the Dungeon Master's Guide for the Advanced Dungeons & Dragons 2nd edition rules. [1] The first section of the book contains guidelines to help Dungeon Masters (DMs) run campaigns, while the second part of the book details how to run games in dungeons.

  5. Dungeon Master Option: High-Level Campaigns - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master_Option:...

    The book begins with a one-page foreword by Skip Williams. Chapter One (pages 6–29) explains the seven maxims for running high-level AD&D campaigns: Don't depend on the dice, Use adversaries intelligently and inventively, Control magic, Be aware of demographics, Think on an epic scale, Plan ahead, and Share responsibility with your players.

  6. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Dungeon Master's Guide (DMG [1] or DM's Guide; in some printings, the Dungeon Masters Guide or Dungeon Master Guide) is a book of rules for the fantasy role-playing game Dungeons & Dragons. The Dungeon Master's Guide contains rules concerning the arbitration and administration of a game, and is intended for use by the game's Dungeon Master. [2]

  7. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    Includes a Dungeon Master's screen, a double-sided poster map and three 64-page hardcover books: Astral Adventurer’s Guide (a Dungeon Master guide), Boo's Astral Menagerie (a bestiary), and Light of Xaryxis (an adventure module). [50] A specialty cover edition will also be released. [49] 5–8: Planescape: Adventures in the Multiverse [51 ...

  8. Category:Dungeons & Dragons sourcebooks - Wikipedia

    en.wikipedia.org/wiki/Category:Dungeons_&_Dragons...

    D. Deck of Magical Items; Defenders of the Faith (Dungeons & Dragons) Deities & Demigods; Den of Thieves (Dungeons & Dragons) Divine Power; Dungeon Master Option: High-Level Campaigns

  9. Dungeon Master's Design Kit - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Design_Kit

    Dungeon Master's Design Kit is an aid for Dungeon Masters (DMs), with advice and tables for creating different kinds of adventure scenarios. [1] Book I: Adventure Design includes information on creating an adventure scenario and demonstrates with a brief sample scenario. [1] Book II: Forms Book includes a number of different types of blank ...