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  2. Iterative deepening A* - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_A*

    Iterative deepening A* (IDA*) is a graph traversal and path search algorithm that can find the shortest path between a designated start node and any member of a set of goal nodes in a weighted graph. It is a variant of iterative deepening depth-first search that borrows the idea to use a heuristic function to conservatively estimate the ...

  3. Depth-first search - Wikipedia

    en.wikipedia.org/wiki/Depth-first_search

    Animated example of a depth-first search For the following graph: a depth-first search starting at the node A, assuming that the left edges in the shown graph are chosen before right edges, and assuming the search remembers previously visited nodes and will not repeat them (since this is a small graph), will visit the nodes in the following ...

  4. Iterative deepening depth-first search - Wikipedia

    en.wikipedia.org/wiki/Iterative_deepening_depth...

    Iterative deepening prevents this loop and will reach the following nodes on the following depths, assuming it proceeds left-to-right as above: 0: A; 1: A, B, C, E (Iterative deepening has now seen C, when a conventional depth-first search did not.) 2: A, B, D, F, C, G, E, F (It still sees C, but that it came later.

  5. MTD(f) - Wikipedia

    en.wikipedia.org/wiki/MTD(f)

    MTD(f) is an alpha-beta game tree search algorithm modified to use ‘zero-window’ initial search bounds, and memory (usually a transposition table) to reuse intermediate search results. MTD(f) is a shortened form of MTD(n,f) which stands for Memory-enhanced Test Driver with node ‘n’ and value ‘f’. [ 1 ]

  6. Alpha–beta pruning - Wikipedia

    en.wikipedia.org/wiki/Alpha–beta_pruning

    Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree.It is an adversarial search algorithm used commonly for machine playing of two-player combinatorial games (Tic-tac-toe, Chess, Connect 4, etc.).

  7. Transposition table - Wikipedia

    en.wikipedia.org/wiki/Transposition_table

    A transposition table is a cache of previously seen positions, and associated evaluations, in a game tree generated by a computer game playing program. If a position recurs via a different sequence of moves, the value of the position is retrieved from the table, avoiding re-searching the game tree below that position.

  8. Tree traversal - Wikipedia

    en.wikipedia.org/wiki/Tree_traversal

    For example, given a binary tree of infinite depth, a depth-first search will go down one side (by convention the left side) of the tree, never visiting the rest, and indeed an in-order or post-order traversal will never visit any nodes, as it has not reached a leaf (and in fact never will). By contrast, a breadth-first (level-order) traversal ...

  9. Bidirectional search - Wikipedia

    en.wikipedia.org/wiki/Bidirectional_search

    The reason for this approach is that in many cases it is faster: for instance, in a simplified model of search problem complexity in which both searches expand a tree with branching factor b, and the distance from start to goal is d, each of the two searches has complexity O(b d/2) (in Big O notation), and the sum of these two search times is ...