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  2. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  3. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    The ECS uses composition, rather than inheritance trees. An entity will be typically made up of an ID and a list of components that are attached to it. Any game object can be created by adding the correct components to an entity. This allows the developer to easily add features to an entity, without any dependency issues.

  4. Class diagram - Wikipedia

    en.wikipedia.org/wiki/Class_diagram

    The composite aggregation (colloquially called composition) relationship is a stronger form of aggregation where the aggregate controls the lifecycle of the elements it aggregates. The graphical representation is a filled diamond shape on the containing class end of the line that connect contained class(es) to the containing class.

  5. File:UML diagram of composition over inheritance.svg

    en.wikipedia.org/wiki/File:UML_diagram_of...

    English: This UML diagram describes how the design principle is applied for animals by using of composition over inheritance to implement the flying and sound behaviour. Deutsch: Dieses UML-Diagramm beschreibt, wie das Entwurfsprinzip für Tiere angewendet wird, indem durch Komposition an Stelle von Vererbung das Flieg- und Laut-Verhalten ...

  6. Bridge pattern - Wikipedia

    en.wikipedia.org/wiki/Bridge_pattern

    The bridge uses encapsulation, aggregation, and can use inheritance to separate responsibilities into different classes. When a class varies often, the features of object-oriented programming become very useful because changes to a program's code can be made easily with minimal prior knowledge about the program. The bridge pattern is useful ...

  7. Class hierarchy - Wikipedia

    en.wikipedia.org/wiki/Class_hierarchy

    In general, the further down in the hierarchy a class appears, the more specialized its behavior. When a message is sent to an object, it is passed up the inheritance tree starting from the class of the receiving object until a definition is found for the method. This process is called upcasting.

  8. Component-based software engineering - Wikipedia

    en.wikipedia.org/wiki/Component-based_software...

    Component-based software engineering (CBSE), also called component-based development (CBD), is a style of software engineering that aims to construct a software system from components that are loosely-coupled and reusable.

  9. Delegation pattern - Wikipedia

    en.wikipedia.org/wiki/Delegation_pattern

    In software engineering, the delegation pattern is an object-oriented design pattern that allows object composition to achieve the same code reuse as inheritance. In delegation, an object handles a request by delegating to a second object (the delegate). The delegate is a helper object, but with the original context.