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  2. List of games using procedural generation - Wikipedia

    en.wikipedia.org/wiki/List_of_games_using...

    Procedural generation is a common technique in computer programming to automate the creation of certain data according to guidelines set by the programmer. Many games generate aspects of the environment or non-player characters procedurally during the development process in order to save time on asset creation.

  3. Terraria - Wikipedia

    en.wikipedia.org/wiki/Terraria

    Terraria has support for mods, which is facilitated by the third-party tModLoader. [12] [13] [14] It later received official support when it was released as free downloadable content alongside the "Journey's End" update on Steam in 2020. [15] Mods for Terraria vary widely in their scope, content, and purpose. Some, such as Thorium and Calamity ...

  4. Spawning (video games) - Wikipedia

    en.wikipedia.org/wiki/Spawning_(video_games)

    Most team-based games have some kind of protection against spawn camping, such as a one-way door that only allows players to leave the spawn area, permanent AI defences or perhaps a timer which kills enemies if they spend too long around the spawn area. Games with capturable spawn points will often leave some spawn points without this sort of ...

  5. List of fictional elements, materials, isotopes and subatomic ...

    en.wikipedia.org/wiki/List_of_fictional_elements...

    Blueish metal, named after the game it features in; also commonly called 'rune'. In earlier versions of the game and the Old School game, it is the toughest workable metal, [73] and in the main game it is both the strongest workable metal in the free-to-play version, as well as being the main ingredient in the Elder Rune metal. [74]

  6. Core Keeper - Wikipedia

    en.wikipedia.org/wiki/Core_Keeper

    Core Keeper is a survival sandbox game developed by Pugstorm. The game features mechanics similar to other games in the sandbox genre such as Minecraft, Terraria and Stardew Valley, including mining, crafting, farming and exploration in a procedurally generated underground world.

  7. Griefer - Wikipedia

    en.wikipedia.org/wiki/Griefer

    A griefer or bad-faith player is a player in a multiplayer video game who deliberately annoys, disrupts, or trolls others in ways that are not part of the intended gameplay. . Griefing is often accomplished by killing players for sheer fun, destroying player-built structures, or stealing i

  8. Hitscan - Wikipedia

    en.wikipedia.org/wiki/Hitscan

    Hitscan in video game design, most commonly in first-person shooters, is a type of hit registration system that determines whether an object has been hit or not simply by scanning if the item used was aimed directly at its target and then applies the effects of the item (usually damage) instantly. A weapon, for example, does not launch a ...

  9. Permadeath - Wikipedia

    en.wikipedia.org/wiki/Permadeath

    Permadeath or permanent death is a game mechanic in both tabletop games and video games in which player characters who lose all of their health are considered dead and cannot be used anymore. [1] Depending on the situation, this could require the player to create a new character to continue, or completely restart the game potentially losing ...