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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    NPCs are essential in both narrative-driven as well as open-world games. They help convey the lore and context of the game, making them pivotal to world-building and narrative progression. For instance, an NPC can provide critical information, offer quests, or simply populate the world to add a sense of realism to the game.

  3. The Sims 4 - Wikipedia

    en.wikipedia.org/wiki/The_Sims_4

    This is an accepted version of this page This is the latest accepted revision, reviewed on 20 February 2025. 2014 video game 2014 video game The Sims 4 Cover art since 2019 Developer(s) Maxis [a] Publisher(s) Electronic Arts Director(s) Michael Duke Berjes Enriquez Jim Rogers Robert Vernick Producer(s) Kevin Gibson Grant Rodiek Ryan Vaughan Designer(s) Eric Holmberg-Weidler Matt Yang Artist(s ...

  4. The Elder Scrolls V: Skyrim - Wikipedia

    en.wikipedia.org/wiki/The_Elder_Scrolls_V:_Skyrim

    The Elder Scrolls V: Skyrim is a 2011 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks.It is the fifth main installment in The Elder Scrolls series, following The Elder Scrolls IV: Oblivion (2006), and was released worldwide for Microsoft Windows, PlayStation 3, and Xbox 360 on November 11, 2011.

  5. Non-player character - Wikipedia

    en.wikipedia.org/wiki/Non-player_character

    A non-player character (NPC), also called a non-playable character, is a character in a game that is not controlled by a player. [1] The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster or referee rather than by another player.

  6. The Sims Social's Simify will morph you into a Sim, won't ...

    www.aol.com/news/2011-10-21-the-sims-socials...

    Just in case the mini app didn't get something right, users can customize the picture using most of the options found in The Sims Social's character customization screen on the spot.

  7. Simlish - Wikipedia

    en.wikipedia.org/wiki/Simlish

    Simlish is a constructed language devised by game designer Will Wright for the Sims game series developed by Electronic Arts.During the development of SimCopter (1996), Wright sought to avoid real-world languages, believing that players would grow to show disdain for repetitive dialogue.

  8. The Sims Medieval - Wikipedia

    en.wikipedia.org/wiki/The_Sims_Medieval

    Instead, The Sims Medieval was using The Sims 3 engine. [6] Producer Rachel Bernstein stated that subsurface scattering had been added to character models to give the characters a "painterly look". Other upgrades included "next-gen sims tech", and a new engine for light within the game. Another difference is the terrain used in the game.

  9. nslookup - Wikipedia

    en.wikipedia.org/wiki/Nslookup

    nslookup operates in interactive or non-interactive mode. When used interactively by invoking it without arguments or when the first argument is - (minus sign) and the second argument is a hostname or Internet address of a name server, the user issues parameter configurations or requests when presented with the nslookup prompt (>).