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  2. Dynamic game difficulty balancing - Wikipedia

    en.wikipedia.org/wiki/Dynamic_game_difficulty...

    Dynamic game difficulty balancing (DGDB), also known as dynamic difficulty adjustment (DDA), adaptive difficulty or dynamic game balancing (DGB), is the process of automatically changing parameters, scenarios, and behaviors in a video game in real-time, based on the player's ability, in order to avoid making the player bored (if the game is too easy) or frustrated (if it is too hard).

  3. PUBG: Battlegrounds - Wikipedia

    en.wikipedia.org/wiki/PUBG:_Battlegrounds

    PUBG: Battlegrounds (previously known as PlayerUnknown's Battlegrounds) is a 2017 battle royale video game published by Krafton, and developed by Krafton's PUBG Studios.The game, which was inspired by the Japanese film Battle Royale (2000), is based on previous mods created by Brendan "PlayerUnknown" Greene for other games, and expanded into a standalone game under Greene's creative direction.

  4. Context-sensitive user interface - Wikipedia

    en.wikipedia.org/wiki/Context-sensitive_user...

    Context sensitive actions may be perceived as dumbing down of the user interface, leaving the operator at a loss as to what to do when the computer decides to perform an unwanted action. Additionally non-automatic procedures may be hidden or obscured by the context sensitive interface causing an increase in user workload for operations the ...

  5. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    [116] [117] [118] This was the second serious vulnerability of gaming-related software following a problem with Ubisoft's Uplay. [119] German IT platform Heise online recommended strict separation of gaming and sensitive data, for example using a PC dedicated to gaming, gaming from a second Windows installation, or using a computer account with ...

  6. MDA framework - Wikipedia

    en.wikipedia.org/wiki/MDA_framework

    Mechanics, Dynamics and Aesthetics from the perspectives of designer (blue) and player (green) In game design the Mechanics-Dynamics-Aesthetics (MDA) framework is a tool used to analyze games.

  7. Tencent Games - Wikipedia

    en.wikipedia.org/wiki/Tencent_Games

    Tencent Games published its first game QQ Tang (QQ堂) in 2004, which is based on its social media platform QQ.This was soon followed by QQ variant games such as Dungeon Fighter Online, a side-scrolling online beat 'em up game; QQ Fantasy, a 2D online game that incorporates elements from Chinese mythology; Xunxian, a 3D, online RPG; QQ Sanguo, an online casual role-playing game set during the ...

  8. Game balance - Wikipedia

    en.wikipedia.org/wiki/Game_balance

    Game balance can be divided into a dynamic and a static component. Static balance is mostly concerned with a game's rules and elements, everything, that is set before a game or match starts. An example would be like player health and ammo left.

  9. Proton (software) - Wikipedia

    en.wikipedia.org/wiki/Proton_(software)

    Proton is a compatibility layer that allows Windows software (primarily video games) to run on Linux-based operating systems. [1] Proton is developed by Valve in cooperation with developers from CodeWeavers. [2] It is a collection of software and libraries combined with a patched version of Wine to

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