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Inquiry-based learning (also spelled as enquiry-based learning in British English) [a] is a form of active learning that starts by posing questions, problems or scenarios. It contrasts with traditional education , which generally relies on the teacher presenting facts and their knowledge about the subject.
Process Oriented Guided Inquiry Learning (POGIL) is an activity-based, group-learning instructional strategy. POGIL was created in 1994 to improve teaching of general chemistry . Today, POGIL is implemented in more than 1,000 American high schools and colleges.
Students using the Stanford Mobile Inquiry-based Learning Environment in Ghana. Stanford Mobile Inquiry-based Learning Environment (SMILE) [1] is a mobile learning management software and pedagogical model that introduces an innovative approach to students' education. It is designed to push higher-order learning skills such as applying ...
Inquiry education (sometimes known as the inquiry method) is a student-centered method of education focused on asking questions.Students are encouraged to ask questions which are meaningful to them, and which do not necessarily have easy answers; teachers are encouraged to avoid giving answers when this is possible, and in any case to avoid giving direct answers in favor of asking more questions.
The Cognitive Theory of Inquiry Teaching, also referred to as the Cognitive Theory of Interactive Teaching, was developed by Allan Collins and Albert L. Stevens (Collins & Stevens, 1981). Allan Collins was a chief scientist at Bolt Beranek and Newman Inc., a research firm in Cambridge Massachusetts.
Arnseth, H. C., & Säljö, R. (2007). Making sense of epistemic categories. Analyzing students’ use of categories of progressive inquiry in computer mediated collaborative activities. Journal of Computer-Assisted Learning, 23(5), 425–439. Hakkarainen, K. (1998). Epistemology of inquiry and computer-supported collaborative learning.
Design-based learning (DBL), also known as design-based instruction, is an inquiry-based form of learning, or pedagogy, that is based on integration of design thinking and the design process into the classroom at the K-12 and post-secondary levels.
This model helps the students to receive differentiated experiences from face-to-face learning to online learning along with independent and collaborative practice. This model helps students to learn on their own pace and researchers have shown that these students out performs the students who have exposure only to one type of instruction. [4]