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Character class is an occupation, profession, or role assigned to a game character to highlight and differentiate their abilities and specializations. [9] Character sheet: A record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session.
Tower defense (TD) is a subgenre of strategy games where the goal is to defend a player's territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack. [1]
Turn-based tactics is a video game genre. Chris Crawford, [1] Julian Gollop, Strategic Simulations, and Blue Byte developed early turn-based tactical games, [2] which were often inspired by traditional tactical wargames played on tabletops. [3]
Death on the Reik is the third part of The Enemy Within campaign, and picks up where the previous supplement, Shadows over Bogenhafen, ends.The characters become river traders on the River Reik, the largest waterway in the Empire, [1] and must interact with various encounters such as pirates and mutants in order to follow the thread of the campaign adventure. [2]
Like in other tower defense games players must destroy waves of enemies using towers strategically placed around a path. In addition players can directly control a character to directly attack the enemies and collect dropped coins in order to buy and place down more towers.
Additional Yum Yums are handed out for advancing the plot, role-playing well, or making the GM snort lemonade out her nose. In the play example of Rollo the Superspy (eyeballing Isvestia across the ballroom floor), he can throw the GM a Yum Yum instead of rolling dice, granting him an automatic success in his attempt to impress Isvestia.
The Battle for Wesnoth, a hex grid based computer game. A hex map, hex board, or hex grid is a game board design commonly used in simulation games of all scales, including wargames, role-playing games, and strategy games in both board games and video games. A hex map is subdivided into a hexagonal tiling, small regular hexagons of identical size.
Random encounters were incorporated into early role-playing video games and have been common throughout the genre. [2] [3] [4] Placed and random encounters were both used in 1981s Wizardry [5] and by the mid-1980s, random encounters made up the bulk of battles in genre-defining games such as Dragon Warrior, [1] Final Fantasy, and The Bard's Tale. [6]