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Project Jupyter's name is a reference to the three core programming languages supported by Jupyter, which are Julia, Python and R. Its name and logo are an homage to Galileo's discovery of the moons of Jupiter, as documented in notebooks attributed to Galileo. Jupyter is financially sponsored by NumFOCUS. [1]
Whereas in traditional languages one would have to include code to test the success or failure based on Boolean logic and then branch based on the outcome, such tests and branches are inherent to Icon code and do not have to be explicitly written. [21] For instance, consider this bit of code written in the Java programming language.
According to Stephen Wolfram: "The idea of a notebook is to have an interactive document that freely mixes code, results, graphics, text and everything else.", [4] and according to the Jupyter Project Documentation: "The notebook extends the console-based approach to interactive computing in a qualitatively new direction, providing a web-based ...
Turtle graphics are often associated with the Logo programming language. [2] Seymour Papert added support for turtle graphics to Logo in the late 1960s to support his version of the turtle robot, a simple robot controlled from the user's workstation that is designed to carry out the drawing functions assigned to it using a small retractable pen set into or attached to the robot's body.
The JNA library uses a small native library called foreign function interface library to dynamically invoke native code.The JNA library uses native functions allowing code to load a library by name and retrieve a pointer to a function within that library, and uses libffi library to invoke it, all without static bindings, header files, or any compile phase.
In computing, an icon is a pictogram or ideogram displayed on a computer screen in order to help the user navigate a computer system.The icon itself is a quickly comprehensible symbol of a software tool, function, or a data file, accessible on the system and is more like a traffic sign than a detailed illustration of the actual entity it represents. [1]
The articles in this category are about code libraries for use by Java platform software. Pages in category "Java (programming language) libraries" The following 100 pages are in this category, out of 100 total.
The program, in such model, operates by changing its state using successive assignment statements. [2] [3] Primitives of imperative programming languages rely on assignment to do iteration. [4] At the lowest level, assignment is implemented using machine operations such as MOVE or STORE. [2] [4] Variables are containers for values. It is ...