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  2. Formal methods - Wikipedia

    en.wikipedia.org/wiki/Formal_methods

    In computer science, formal methods are mathematically rigorous techniques for the specification, development, analysis, and verification of software and hardware systems. [1] The use of formal methods for software and hardware design is motivated by the expectation that, as in other engineering disciplines, performing appropriate mathematical ...

  3. Concepts, Techniques, and Models of Computer Programming

    en.wikipedia.org/wiki/Concepts,_Techniques,_and...

    Concepts, Techniques, and Models of Computer Programming is a textbook published in 2004 about general computer programming concepts from MIT Press written by Université catholique de Louvain professor Peter Van Roy and Royal Institute of Technology, Sweden professor Seif Haridi.

  4. How to Design Programs - Wikipedia

    en.wikipedia.org/wiki/How_to_Design_Programs

    For each kind of data definition, the book explains how to organize the program in principle, thus enabling a programmer who encounters a new form of data to still construct a program systematically. Like Structure and Interpretation of Computer Programs (SICP), HtDP relies on a variant of the programming language Scheme.

  5. It teaches fundamental principles of computer programming, including recursion, abstraction, modularity, and programming language design and implementation. MIT Press published the first edition in 1984, and the second edition in 1996. It was formerly used as the textbook for MIT's introductory course in computer science.

  6. Principle of least astonishment - Wikipedia

    en.wikipedia.org/wiki/Principle_of_least...

    A textbook formulation is: "People are part of the system. The design should match the user's experience, expectations, and mental models." [13]The principle aims to leverage the existing knowledge of users to minimize the learning curve, for instance by designing interfaces that borrow heavily from "functionally similar or analogous programs with which your users are likely to be familiar". [2]

  7. Assertion (software development) - Wikipedia

    en.wikipedia.org/wiki/Assertion_(software...

    In computer programming, specifically when using the imperative programming paradigm, an assertion is a predicate (a Boolean-valued function over the state space, usually expressed as a logical proposition using the variables of a program) connected to a point in the program, that always should evaluate to true at that point in code execution.

  8. Software engineering - Wikipedia

    en.wikipedia.org/wiki/Software_engineering

    Software engineering is a field within computer science focused on designing, developing, testing, and maintaining of software applications.It involves applying engineering principles and computer programming expertise to develop software systems that meet user needs.

  9. Temporal difference learning - Wikipedia

    en.wikipedia.org/wiki/Temporal_difference_learning

    Temporal difference (TD) learning refers to a class of model-free reinforcement learning methods which learn by bootstrapping from the current estimate of the value function. These methods sample from the environment, like Monte Carlo methods, and perform updates based on current estimates, like dynamic programming methods. [1]