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  2. Viewport - Wikipedia

    en.wikipedia.org/wiki/Viewport

    In 3D computer graphics, the viewport refers to the 2D rectangle used to project the 3D scene to the position of a virtual camera. A viewport is a region of the screen used to display a portion of the total image to be shown. [4] In virtual desktops, the viewport is the visible portion of a 2D area which is larger than the visualization device.

  3. Plot (graphics) - Wikipedia

    en.wikipedia.org/wiki/Plot_(graphics)

    Non-rectangular coordinates: the above all use two-dimensional rectangular coordinates; an example of a graph using polar coordinates, sometimes in three dimensions, is the antenna radiation pattern chart, which represents the power radiated in all directions by an antenna of specified type.

  4. Engineering drawing - Wikipedia

    en.wikipedia.org/wiki/Engineering_drawing

    Example mechanical drawing. Here is an example of an engineering drawing (an isometric view of the same object is shown above). The different line types are colored for clarity. Black = object line and hatching; Red = hidden line; Blue = center line of piece or opening; Magenta = phantom line or cutting plane line

  5. List of coordinate charts - Wikipedia

    en.wikipedia.org/wiki/List_of_coordinate_charts

    Coordinate charts are mathematical objects of topological manifolds, and they have multiple applications in theoretical and applied mathematics. When a differentiable structure and a metric are defined, greater structure exists, and this allows the definition of constructs such as integration and geodesics .

  6. Graph drawing - Wikipedia

    en.wikipedia.org/wiki/Graph_drawing

    A drawing of a graph or network diagram is a pictorial representation of the vertices and edges of a graph. This drawing should not be confused with the graph itself: very different layouts can correspond to the same graph. [2] In the abstract, all that matters is which pairs of vertices are connected by edges.

  7. Normal coordinates - Wikipedia

    en.wikipedia.org/wiki/Normal_coordinates

    These are the coordinates on M obtained by introducing the standard spherical coordinate system on the Euclidean space T p M. That is, one introduces on T p M the standard spherical coordinate system (r,φ) where r ≥ 0 is the radial parameter and φ = (φ 1,...,φ n−1) is a parameterization of the (n−1)-sphere.

  8. Graphics pipeline - Wikipedia

    en.wikipedia.org/wiki/Graphics_pipeline

    Whether a right-handed or a left-handed coordinate system is to be used may be determined by the graphic library to be used. Example: If we are to develop a flight simulator, we can choose the world coordinate system so that the origin is in the middle of the Earth and the unit is set to one meter. In addition, to make the reference to reality ...

  9. Isometric projection - Wikipedia

    en.wikipedia.org/wiki/Isometric_projection

    By rotating the cube by 45° on the x-axis, the point (1, 1, 1) will therefore become (1, 0, √ 2) as depicted in the diagram. The second rotation aims to bring the same point on the positive z -axis and so needs to perform a rotation of value equal to the arctangent of 1 ⁄ √ 2 which is approximately 35.264°.

  1. Related searches viewport vs normalized coordinates chart for drawing diagram example in real life

    viewport vs normalized coordinatesnormalized device coordinates