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3D red cyan glasses are recommended to view this image correctly. Template documentation [ view ] [ edit ] [ history ] [ purge ] This template can be used in image captions to hint the reader about the anaglyphic nature of the image.
This is a documentation subpage for Template:3D glasses. It may contain usage information, categories and other content that is not part of the original template page. This template can be used in image captions to hint the reader about the anaglyphic nature of the image.
If you view the image with red-cyan 3D glasses, the text will alternate between Red and Blue. 3D red cyan glasses are recommended to view this image correctly. Anaglyph 3D is the stereoscopic 3D effect achieved by means of encoding each eye's image using filters of different (usually chromatically opposite ) colors, typically red and cyan .
3D glasses icon to label anachrome images intended for viewing with red/cyan color filter glasses. Source: Own work: Author: Image created using Inkscape by Daniel Schwen. Other versions: Derivative works of this file: 3d glasses red blue.svg. 3d glasses colorcode.svg
A polarized 3D system uses polarization glasses to create the illusion of three-dimensional images by restricting the light that reaches each eye (an example of stereoscopy). To present stereoscopic images and films, two images are projected superimposed onto the same screen or display through different polarizing filters .
[[Category:Animation templates]] to the <includeonly> section at the bottom of that page. Otherwise, add <noinclude>[[Category:Animation templates]]</noinclude> to the end of the template code, making sure it starts on the same line as the code's last character.
If one views the image with red-cyan 3D glasses, the text will alternate between red and blue. 3D red cyan glasses are recommended to view this image correctly. Binocular rivalry. If one views the image with red-cyan 3D glasses, the angled Warp and weft will alternate between the red and the blue lines. 3D red cyan glasses are recommended to ...
Cel shading or toon shading is a type of non-photorealistic rendering designed to make 3D computer graphics appear to be flat by using less shading color instead of a shade gradient or tints and shades. A cel shader is often used to mimic the style of a comic book or cartoon and/or give the render a characteristic paper-like texture. [1]