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  2. Field of view in video games - Wikipedia

    en.wikipedia.org/wiki/Field_of_view_in_video_games

    Many PC games that are released after 2000 are ported from consoles, or developed for both console and PC platforms. Ideally, the developer will set a wider FOV in the PC release, or offer a setting to change the FOV to the player's preference. However, in many cases the narrow FOV of the console release is retained in the PC version.

  3. Field of view - Wikipedia

    en.wikipedia.org/wiki/Field_of_view

    FOV both eyes Vertical FOV Angle of view can be measured horizontally, vertically, or diagonally. The field of view (FOV) is the angular extent of the observable world that is seen at any given moment. In the case of optical instruments or sensors, it is a solid angle through which a detector is sensitive to electromagnetic radiation.

  4. Visual field - Wikipedia

    en.wikipedia.org/wiki/Visual_field

    [10] [11] [12] Note that in the clinical literature the fovea can refer to the central 1–1.2 deg, i.e. what is otherwise known as the foveola, and can be referred to as the "clinical fovea". [13] The nose is situated in the field of view of both eyes, but due to later processing carried out in the brain, it is not noticed during normal visual ...

  5. Fisheye lens - Wikipedia

    en.wikipedia.org/wiki/Fisheye_lens

    For the popular 35 mm film format, typical focal lengths of fisheye lenses are 8–10 mm for circular images, and 12–18 mm for diagonal images filling the entire frame. For digital cameras using smaller imagers such as 1/4 in and 1/3 in format CCD or CMOS sensors, the focal length of "miniature" fisheye lenses can be as short as 1–2 mm .