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Traditional and live-action role-playing games in the horror genre. Subcategories. This category has the following 10 subcategories, out of 10 total. ...
Survival horror, Action role-playing game: Fun Factory: MSX2, NEC PC-8801, PC Engine: 1987 [21] Shiryou Sensen: War of the Dead Part 2: Survival horror, Action role-playing game: Fun Factory: MSX2, NEC PC-8801, PC Engine: 1988: Signalis: Survival horror, psychological horror: rose-engine Windows, PC, PlayStation 4, Xbox One, Nintendo Switch ...
Dread is a short (one session) horror role-playing game. [1] In addition to the book of rules, players also need to have a Jenga tower (not supplied with the game), which takes the place of dice for action resolution. Dread has no fixed setting and can be used in any place or time in which a horror game is appropriate. [2]
Chill is inspired by, and attempts to capture the feel of, 20th-century horror films, where usual foes are vampires, werewolves, mummies, ghosts, and ghouls. [2] Players take on the role of envoys, [3] members of a secret organization known as S.A.V.E. (Societas Argenti Viae Eternitata, or, The Eternal Society of the Silver Way) [4] that tracks down and eliminates evil in the world.
Deadlands is a genre-mixing alternate history role-playing game which combines the Western and horror genres, [1] with some steampunk elements. The original game was written by Shane Lacy Hensley and published by Pinnacle Entertainment Group in 1996.
Editor Paul Pettengale commented: "This was, until the release of Conspiracy X earlier this year, the best of the modern day horror/conspiracy systems. The actual mechanics are a tad clunky, but the world background and the way that the authors set the scene means that no ref can fail but to come up with dozens of classic campaign adventures."
Warden's Operations Manual (2024) offers tables to randomize the scenario based on a tool called the T.O.M.B.S cycle (Transgression that awakens the horror, Omens that hints at its arrival, Manifestation where the horror reveals itself to the players, Banishment where the players fight back the horror, Slumber where the horror goes back to ...
Triangle Agency is designed for campaigns of 10–15 sessions. [3] The player characters are Resonants, people who have bonded with supernatural entities called Anomalies. To create characters, players select strange abilities granted by their Anomalies, as well as their jobs at the corporation and interpersonal relationships that allow players to introduce NPCs.
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