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  2. Color bleeding (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Color_bleeding_(computer...

    In computer graphics and 3D rendering, color bleeding is the phenomenon in which objects or surfaces are colored by reflection of colored light from nearby surfaces. This is a visible effect that appears when a scene is rendered with Radiosity or full global illumination , or can otherwise be simulated by adding colored lights to a 3D scene.

  3. Color bleeding (printing) - Wikipedia

    en.wikipedia.org/wiki/Color_bleeding_(printing)

    In printing and graphic arts, mixing of two dissimilar colors in two adjacent printed dots before they dry and absorb in substrate is referred to as color bleeding. [1] Unless it is done for effect, color bleeding reduces print quality. Prior art applied this term to the phenomenon of single color ink following the fibers of the paper. [2]

  4. Bleed (printing) - Wikipedia

    en.wikipedia.org/wiki/Bleed_(printing)

    In printing, bleed is printing that goes beyond the edge of where the sheet will be trimmed. In other words, the bleed is the area to be trimmed off. The bleed is the part on the side of a document that gives the printer a small amount of space to account for natural movement of the paper during guillotining, [1] and design inconsistencies ...

  5. Color bleeding - Wikipedia

    en.wikipedia.org/wiki/Color_bleeding

    Color bleeding may refer to: Color bleeding (computer graphics) , an effect in 3D rendering where objects cast a hue onto other objects Color bleeding (printing) , the effect of areas of colored inks or dyes spreading into unwanted areas

  6. Glossary of computer graphics - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_computer_graphics

    Color bleeding Unwanted effect in texture mapping. A color from a border of unmapped region of the texture may appear (bleed) in the mapped result due to interpolation. Color channels The set of channels in a bitmap image representing the visible color components, i.e. distinct from the alpha channel or other information. Color resolution ...

  7. Blend modes - Wikipedia

    en.wikipedia.org/wiki/Blend_modes

    The Color Dodge blend mode divides the bottom layer by the inverted top layer. This lightens the bottom layer depending on the value of the top layer: the brighter the top layer, the more its color affects the bottom layer. Blending any color with white gives white. Blending with black does not change the image.

  8. List of computer graphics and descriptive geometry topics

    en.wikipedia.org/wiki/List_of_computer_graphics...

    Clipping (computer graphics) Clipping path; Collision detection; Color depth; Color gradient; Color space; Colour banding; Color bleeding (computer graphics) Color cycling; Composite Bézier curve; Compositing; Computational geometry; Compute kernel; Computer animation; Computer art; Computer graphics; Computer graphics (computer science ...

  9. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...