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  2. Saxon math - Wikipedia

    en.wikipedia.org/wiki/Saxon_math

    The Saxon Math 1 to Algebra 1/2 (the equivalent of a Pre-Algebra book) curriculum [3] is designed so that students complete assorted mental math problems, learn a new mathematical concept, practice problems relating to that lesson, and solve a variety of problems. Daily practice problems include relevant questions from the current day's lesson ...

  3. Reader Rabbit - Wikipedia

    en.wikipedia.org/wiki/Reader_Rabbit

    Interactive Math Journey: Interactive Reading Journey 2: 1997: Toddler: Kindergarten: 1998: 1st Grade: 2nd Grade: Math Ages 6–9: 1999: Learn to Read: Playtime for Baby: Thinking Adventures Ages 4–6: 2000: Learning Creations: 2001: Sparkle Star Rescue: Bounce Down in Balloon Town! Capers on Cloud Nine! Mis-Cheese-ious Dreamship Adventures ...

  4. Big Ideas Learning - Wikipedia

    en.wikipedia.org/wiki/Big_Ideas_Learning

    The origins of Big Ideas Learning go back to 1980, when mathematics textbook author Ron Larson started a small company called Larson Texts. The company became incorporated in Pennsylvania in 1992 and became Larson Texts, Inc. [2] In 2008, the owners of Larson Texts formed a separate publishing company called Big Ideas Learning. [3]

  5. John Saxon (educator) - Wikipedia

    en.wikipedia.org/wiki/John_Saxon_(educator)

    After his first book was published, Saxon published more books: Algebra 1 1/2, Algebra 1/2 and Geometry, Trigonometry and Algebra 3. (He later renamed his book Algebra 1 1/2 simply Algebra 2). His reasoning for titling his second textbook Algebra 1 1/2 is that a good part of the book was a review of Algebra 1 topics.

  6. GeoGebra - Wikipedia

    en.wikipedia.org/wiki/GeoGebra

    GeoGebra is an interactive mathematics software suite for learning and teaching science, technology, engineering, and mathematics from primary school up to the university level. Constructions can be made with points, vectors, segments, lines, polygons, conic sections, inequalities, implicit polynomials and functions, all of which can be edited ...

  7. Interactive Mathematics Program - Wikipedia

    en.wikipedia.org/wiki/Interactive_Mathematics...

    The Interactive Mathematics Program (IMP) is a four-year, problem-based mathematics curriculum for high schools. It was one of several curricula funded by the National Science Foundation and designed around the 1989 National Council of Teachers of Mathematics (NCTM) standards .

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