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Mana Khemia 2: Fall of Alchemy [a] is a role-playing video game developed by Japanese developer Gust Co. Ltd. for the PlayStation 2. A "Portable+" version for PlayStation Portable was released on 1 October 2009 (Japan only). The game is the direct sequel to Mana Khemia: Alchemists of Al-Revis, as well as the tenth installment to the Atelier series.
[6] [7] The games generally feature a turn-based combat system, [3] in which the items made through alchemy come into play, either to boost the character's abilities, or for offensive, defensive, or support items. The games' stories are typically light-hearted and humorous, often deriving conflict from a source other than an antagonist, and the ...
A video game walkthrough is a guide aimed towards improving a player's skill within a particular video game and often designed to assist players in completing either an entire video game or specific elements. Walkthroughs may alternatively be set up as a playthrough, where players record themselves playing through a game and upload or live ...
GameZone brings you the all-inclusive guide and faqs of PayDay 2, covering all tips and important info to get you a complete experience of Heisting - the PayDay way! Contents Tips Section - Co-Op ...
The faults, he says, are mainly caused by the game publishers' and guide publishers' haste to get their products on to the market; [5] "[previously] strategy guides were published after a game was released so that they could be accurate, even to the point of including information changes from late game 'patch' releases.
Atelier Firis is a role-playing game with a time management aspect. Players can perform actions such as exploration, combat, and item synthesis as they wish, although this causes the in-game calendar to advance, similar to some earlier Atelier games. Players are expected to finish the main quest of passing an alchemist certification exam within ...
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Atelier Sophie 2 uses the basic structure of the alchemy system from the previous Mysterious games, with new mechanics. [2] [3] The player discovers how to create new items by completing assignments on the "Recipe Tree," but the way the items are synthesized is always the same. It works in four stages: selecting the output, choosing the ...