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  2. Resource acquisition is initialization - Wikipedia

    en.wikipedia.org/wiki/Resource_acquisition_is...

    For this purpose, the C++11 standard library defines the smart pointer classes std::unique_ptr for single-owned objects and std::shared_ptr for objects with shared ownership. Similar classes are also available through std::auto_ptr in C++98, and boost::shared_ptr in the Boost libraries. Also, messages can be sent to network resources using RAII.

  3. Initialization (programming) - Wikipedia

    en.wikipedia.org/wiki/Initialization_(programming)

    In C++, a constructor of a class/struct can have an initializer list within the definition but prior to the constructor body. It is important to note that when you use an initialization list, the values are not assigned to the variable. They are initialized. In the below example, 0 is initialized into re and im. Example:

  4. Dynamic loading - Wikipedia

    en.wikipedia.org/wiki/Dynamic_loading

    Dynamic loading is a mechanism by which a computer program can, at run time, load a library (or other binary) into memory, retrieve the addresses of functions and variables contained in the library, execute those functions or access those variables, and unload the library from memory.

  5. Virtual method table - Wikipedia

    en.wikipedia.org/wiki/Virtual_method_table

    The g++ compiler implements the multiple inheritance of the classes B1 and B2 in class D using two virtual method tables, one for each base class. (There are other ways to implement multiple inheritance, but this is the most common.) This leads to the necessity for "pointer fixups", also called thunks, when casting. Consider the following C++ code:

  6. Input/output (C++) - Wikipedia

    en.wikipedia.org/wiki/Input/output_(C++)

    In the C++ programming language, input/output library refers to a family of class templates and supporting functions in the C++ Standard Library that implement stream-based input/output capabilities. [1] [2] It is an object-oriented alternative to C's FILE-based streams from the C standard library. [3] [4]

  7. Lazy initialization - Wikipedia

    en.wikipedia.org/wiki/Lazy_initialization

    In computer programming, lazy initialization is the tactic of delaying the creation of an object, the calculation of a value, or some other expensive process until the first time it is needed.

  8. Library of Efficient Data types and Algorithms - Wikipedia

    en.wikipedia.org/wiki/Library_of_Efficient_Data...

    The Library of Efficient Data types and Algorithms (LEDA) is a proprietarily-licensed software library providing C++ implementations of a broad variety of algorithms for graph theory and computational geometry. [1] It was originally developed by the Max Planck Institute for Informatics Saarbrücken. [2]

  9. C++ Standard Library - Wikipedia

    en.wikipedia.org/wiki/C++_Standard_Library

    The C++ Standard Library provides several generic containers, functions to use and manipulate these containers, function objects, generic strings and streams (including interactive and file I/O), support for some language features, and functions for common tasks such as finding the square root of a number.