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If one of the squares in that sum can only take on the values of {8,9} (if the crossing clue is a 17-in-two sum, for example) then that not only becomes an indicator of which solution set fits this sum, it eliminates the possibility of any other digit in the sum being either of those two values, even before determining which of the two values ...
A crossword (or crossword puzzle) is a word game consisting of a grid of black and white squares, into which solvers enter words or phrases ("entries") crossing each other horizontally ("across") and vertically ("down") according to a set of clues. Each white square is typically filled with one letter, while the black squares are used to ...
A clue or a hint is a piece of information bringing someone closer to a conclusion [1] or which points to the right direction towards the solution. [2] It is revealed either because it is discovered by someone who needs it or because it is shared (given) by someone else.
Taking this one stage further, the clue word can hint at the word or words to be abbreviated rather than giving the word itself. For example: "About" for C or CA (for "circa"), or RE. "Say" for EG, used to mean "for example". More obscure clue words of this variety include: "Model" for T, referring to the Model T.
A 15x15 lattice-style grid is common for cryptic crosswords. A cryptic crossword is a crossword puzzle in which each clue is a word puzzle. Cryptic crosswords are particularly popular in the United Kingdom, where they originated, [1] as well as Ireland, the Netherlands, and in several Commonwealth nations, including Australia, Canada, India, Kenya, Malta, New Zealand, and South Africa.
The control verb determines which expression is interpreted as the subject of the verb on the right. The first three sentences are examples of subject control, since the subject of the control verb is also the understood subject of the subordinate verb.
Another form of logic puzzle, popular among puzzle enthusiasts and available in magazines dedicated to the subject, is a format in which the set-up to a scenario is given, as well as the object (for example, determine who brought what dog to a dog show, and what breed each dog was), certain clues are given ("neither Misty nor Rex is the German Shepherd"), and then the reader fills out a matrix ...
A clue giver on each team is shown a "winning word" (for example, "lettuce") and a related "danger word" (for example, "salad"); they alternate giving one-word clues to their partners. A team earns a strike (and the guesser a spray from a cannon) if they guess the danger word or their opponent guesses the winning word.