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Battle Arena Toshinden, released as Toh Shin Den [a] [b] [2] in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara for the PlayStation. [3] It was one of the first fighting games, after Virtua Fighter on arcade and console, to boast polygonal characters in a 3D environment, and features a sidestep maneuver which is credited for taking the genre into "true 3D."
Battle Arena Toshinden 2, or Toshinden 2 (闘神伝2) in Japan, is a 1995 fighting video game developed by Tamsoft and published by Takara.Unlike the original Battle Arena Toshinden which was only for home systems, this sequel was originally a coin-operated arcade game for the Sony ZN-1 hardware, released in November 1995 and distributed by Capcom [10] before its port to PlayStation shortly ...
Battle Arena Toshinden 3 is a 1996 fighting game developed by Tamsoft and published by Takara for the PlayStation. Released in December 1996 and globally in March 1997, it serves as the sequel to Battle Arena Toshinden 2 .
Toshinden 4, released in Japan as Toshinden Subaru [a] is a 1999 fighting game developed by Tamsoft and published by Takara on the PlayStation. It is the fourth and final installment in the Battle Arena Toshinden series, Unlike its predecessors, it was not released in North America. The game features an all new roster of characters, with only ...
The following are games in the Battle Arena Toshinden series. Pages in category "Battle Arena Toshinden" The following 6 pages are in this category, out of 6 total.
Battle Arena NiToshinden is a 1996 fighting game developed by Japan Vistec and published by Takara for the PlayStation. It is a spin-off from the Battle Arena Toshinden series. It was only released in Japan; [ 3 ] it was planned for the US under the name of Toshinden Kids but was canceled.
This was followed by the popular fighter Battle Arena Toshinden on Sony's PlayStation console, using the 'HyperSolid' graphics engine; [6] Tamsoft would afterwards develop the rest of the main series: Battle Arena Toshinden 2, 3, and 4. They also made SteamGear Mash on Sega Saturn, Penny Racers and the fighting adventure game AbalaBurn on ...
The 1995 PlayStation game Battle Arena Toshinden is credited for taking the genre into "true 3D" due to its introduction of the sidestep maneuver, which IGN described as "one little move" that "changed the fighter forever". The "sidestep" in the game, however, consisted of shoulder rolls instead of actual sidesteps.
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