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  2. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    2D-based level geometry, sprites, and particles, uses clever methods to give illusion of 3D depth. id Tech 2 Quake engine: C: 1999 QuakeC: Yes 3D Windows, Linux, macOS: Quake, Hexen II, Wrath: Aeon of Ruin: GPL-2.0-or-later: Also termed the Quake engine. First true 3D id Tech engine. id Tech 2.5 Quake II engine: C: 2001 C: Yes 3D Windows, Linux ...

  3. Free Fire (video game) - Wikipedia

    en.wikipedia.org/wiki/Free_Fire_(video_game)

    Free Fire Max is an enhanced version of Free Fire that was released in 2021. [ 71 ] [ 72 ] It features improved High-Definition graphics , sound effects , and a 360-degree rotatable lobby. Players can use the same account to play both Free Fire Max and Free Fire , and in-game purchases, costumes, and items are synced between the two games. [ 73 ]

  4. Generative artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Generative_artificial...

    In March 2020, 15.ai, created by an anonymous MIT researcher, was a free web application that could generate convincing character voices using minimal training data. [42] The platform is credited as the first mainstream service to popularize AI voice cloning ( audio deepfakes ) in memes and content creation , influencing subsequent developments ...

  5. Glossary of video game terms - Wikipedia

    en.wikipedia.org/wiki/Glossary_of_video_game_terms

    Also isometric graphics. Graphic rendering technique of three-dimensional objects set in a two-dimensional plane of movement. Often includes games where some objects are still rendered as sprites. 360 no-scope A 360 no-scope usually refers to a trick shot in a first or third-person shooter video game in which one player kills another with a sniper rifle by first spinning a full circle and then ...

  6. 15.ai - Wikipedia

    en.wikipedia.org/wiki/15.ai

    15.ai was a free non-commercial web application that used artificial intelligence to generate text-to-speech voices of fictional characters from popular media.Created by an anonymous artificial intelligence researcher known as 15 during their time at the Massachusetts Institute of Technology, the application allowed users to make characters from video games, television shows, and movies speak ...

  7. Pixel-art scaling algorithms - Wikipedia

    en.wikipedia.org/wiki/Pixel-art_scaling_algorithms

    RotSprite is a scaling and rotation algorithm for sprites developed by Xenowhirl. It produces far fewer artifacts than nearest-neighbor rotation algorithms, and like EPX, it does not introduce new colors into the image (unlike most interpolation systems). [21]

  8. Artificial intelligence art - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_art

    Generative AI has been used in video game production beyond imagery, especially for level design (e.g., for custom maps) and creating new content (e.g., quests or dialogue) or interactive stories in video games. [168] [169] AI has also been used in the literary arts, [170] such as helping with writer's block, inspiration, or rewriting segments.

  9. RPG Maker - Wikipedia

    en.wikipedia.org/wiki/RPG_Maker

    Also, in Anime Maker, the user could create larger sprites for a theater-type visual novel in which the player could animate and control characters, but these sprites were much larger and unusable in RPG Maker. The RPG Maker interface was somewhat user-friendly, and battles were front-view style only. Item, Monster, Skill/Magic, and Dungeons ...

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